14930 cards found
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Globule of Vigor

Globule of Vigor {2/G}

Artifact
When Globule of Vigor enters or leaves the battlefield, up to one target creature gets +1/+1 until end of turn.
{2/G}, {T}, Sacrifice Globule of Vigor: Draw a card.
  • Al Tabaq
Hajir Allegiant

Hajir Allegiant {2}{G}

Creature - Human Survivor
Survivors you control get +1/+1.
The Hajir exemplify the ideal of “stronger together.”
2/2
  • Al Tabaq
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Liege of Sabne
Hand of the Harvest

Liege of Sabne

Creature - Pangolin Beast
(Color indicator: Liege of Sabne is green)
Trample
It preys on those who prey on the crops—man and beast alike.
5/4
Card has other part: Hand of the Harvest
  • Al Tabaq
Hero of the Stained Blade

Hero of the Stained Blade {G}{G}

Creature - Human Warrior
Vigilance
Concord — {G}: Hero of the Stained Blade gets +2/+2 and gains trample until end of turn. Activate only if there are four or more card types among permanents you control and only once each turn.
2/2
  • Al Tabaq
Highland Hermit

Highland Hermit {G}

Creature - Human
Concord — Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
She watches from afar, learning from society's every mistake and keeping her knowledge quietly to herself.
1/1
  • Al Tabaq
Kalib Kabir

Kalib Kabir {5}{G}{G}{G}

Creature - Beast
Kalib Kabir has hexproof as long as it has no +1/+1 counters on it.
Kalib Kabir has trample as long as it has a +1/+1 counter on it.
{G}: If Kalib Kabir has a +1/+1 counter on it, remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on it. Activate only once each turn and only during your turn.
9/9
  • Al Tabaq
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Mesa Brute

Mesa Brute {4}{G}

Creature - Mutant Survivor
Survivors you control get +3/+3.
“By the time I'm through, my enemies, much like their flimsy ideals, will be ridden into the ground.”
3/3
  • Al Tabaq
Oasis Cartography

Oasis Cartography {1}{G}

Sorcery
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle.
“Sand, sand, sand. I had forgotten what the color green looked like.”
—Menna Al-Mejjat
  • Al Tabaq
Petal Scatterer

Petal Scatterer {G}{G}{G}

Creature - Human
When Petal Scatterer enters, create a green Aura enchantment token named Blossom attached to target land. It has enchant land and “Enchanted land has ‘{T}: Add {G}{G}.'”
Petal Scatterer gets +1/+1 for each noncreature, nonland permanent you control.
1/1
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample, hexproof
It roams until it dies, impervious to all but the inexorable hunter called time.
7/6
  • Al Tabaq
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Rift Prowler

Rift Prowler {3}{G}{G}

Creature - Cat Beast
Trample
Rift Prowler enters with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
0/0
  • Al Tabaq
Roaming Falconer
Archon of Plenty

Roaming Falconer {1}{G}

Creature - Human
Trample
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
She befriended the skies...
3/1
Card has other part: Archon of Plenty
  • Al Tabaq
Archon of Plenty
Roaming Falconer

Archon of Plenty

Creature - Archon
Flying, trample
...and with Sabne's blessing, took to the skies with the fury of a hundred suns.
5/5
Card has other part: Roaming Falconer
  • Al Tabaq
Ruins Monitor

Ruins Monitor {5}{G}{G}

Creature - Lizard Beast
Ruins Monitor can't be blocked by more than one creature.
“Do you hear that rumbling, Hakim? The temple's doors are opening! Soon its every treasure will be ours!”
—Telam, last words
7/7
  • Al Tabaq
Sabne's Autumn
Sabne, God of Harvest

Sabne's Autumn {G}{G}

Legendary Enchantment
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
Card has other part: Sabne, God of Harvest
  • Al Tabaq
Sabne, God of Harvest
Sabne's Autumn

Sabne, God of Harvest

Legendary Enchantment Creature - God
(Color indicator: Sabne, God of Harvest is green)
Indestructible
Lands you control have “{T}: Add {G}{G}.”
{5}{G}{G}: Double the power and toughness of each creature you control until end of turn.
4/4
Card has other part: Sabne's Autumn
  • Al Tabaq
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq
Scaleback Steed

Scaleback Steed {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has trample.
When enchanted creature dies, create a 4/4 green Beast creature token with trample.
  • Al Tabaq