1191 cards found
Thunderous Charge

Thunderous Charge {G}

Instant
Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn.
Orchestrate {G}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Tides of Dust

Tides of Dust {3}{B}

Sorcery
Each opponent sacrifices a creature or planeswalker.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Tightrope Acrobat

Tightrope Acrobat {1}{W}

Creature - Human Citizen
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1/1
  • A Tourney at Whiterun
Till the Fields
Blessed Growth

Till the Fields {G}

Sorcery
Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.)
Card has other part: Blessed Growth
  • A Tourney at Whiterun
Time Flows to Its End

Time Flows to Its End {2}{U}

Sorcery - Revelation
Return target permanent to its owner's hand. If this spell wasn't cast from your hand, put that permanent on top of its owner's library instead.
Coalesce {9}{U} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
10/7
  • Beyond Our Ken
Tinkering Swarm

Tinkering Swarm {3}

Artifact Creature - Rat Construct
Rapport — Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
1/1
  • Harvest Festival
To Say Farewell

To Say Farewell {1}{R}

Instant
Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.”
  • Plagues of Fretport
Touch of Destiny
Youthful Dreams

Touch of Destiny

Enchantment - Aura
(Color indicator: Touch of Destiny is red and green)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“I've been spat on, overlooked, put aside, and left behind. And the Unmaker knows, I'm stronger for it.”
—Sera of Coppercove
Card has other part: Youthful Dreams
  • A Tourney at Whiterun
Touch of Witchcraft

Touch of Witchcraft {R}

Instant
Target creature gets +1/+0 until end of turn. Add {R}.
“The cursed spirits never seem to learn; even without a hearth I'm never without fire.”
— Fessi, Witch of the Lady
  • Harvest Festival
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Track Prey

Track Prey {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains hexproof until end of turn.
“I can stalk a target through streets and bars and alleys as well as any hunter following deer.”
  • Plagues of Fretport
Trae, Serpent's Grasp

Trae, Serpent's Grasp {1}{U}{R}

Legendary Creature - Human Wizard
Rapport — Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
3/2
  • Harvest Festival
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Tranquil Cultivator

Tranquil Cultivator {1}{G}{W}{U}

Creature - Human Druid
Land creatures you control get +1/+1 and have vigilance.
Enchantment creatures you control get +1/+1 and have lifelink.
Artifact creatures you control get +1/+1 and have flying.
3/3
  • Arcanum Academia
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Trapped in the Tower

Trapped in the Tower {W}

Enchantment
When Trapped in the Tower enters the battlefield, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.)
When you lose life, sacrifice Trapped in the Tower.
  • A Tourney at Whiterun
Traumatic Memories

Traumatic Memories {1}{R}

Sorcery
Up to two target creatures can't block this turn.
The regrets of years past are a hollow ache, but the horrors of yesterday are a paralyzing vice.
  • Plagues of Fretport
Travel Companions

Travel Companions {1}{G/W}

Sorcery
Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
  • A Tourney at Whiterun
Traveling Thespians

Traveling Thespians {W}{B}

Creature - Human Citizen
Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Visiting yearly at the behest of the Lady and Lord, they perform the Tale of Spring nightly until the final moon of the festival.
0/1
  • Harvest Festival
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Trusted Comrade

Trusted Comrade {2}{R}

Creature - Human Soldier
Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking.
2/3
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Twin-Star Heartweaver

Twin-Star Heartweaver {R}{G}{W}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Other creatures you control have base power and toughness equal to this creature's base power and toughness.
“We are the same, and we will be one.”
3/3
  • Beyond Our Ken