5630 cards found
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Crooning Eulogist

Crooning Eulogist {1}{G}

Creature - Human Bard
{1}, {T}, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
1/3
  • Nangjiao In Bloom
Crop Warden

Crop Warden {G}

Creature - Scarecrow
Defender, reach
As the people of Crinster laughed and danced and sang, it continued to watch over its empty fields.
0/3
  • Harvest Festival
Crossfire

Crossfire {R}

Sorcery
Crossfire deals 1 damage to each creature.
Quickdraw {2}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
  • High Noon
Crossing the Rifts

Crossing the Rifts {2}{R}

Sorcery
Search your library for up to two land cards with basic land types, put them onto the battlefield, then shuffle. Sacrifice two lands at the beginning of the next end step.
Crossridge Commerce

Crossridge Commerce {2}{G}{G}{G}

Sorcery
Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Al Tabaq
Crossroad Bard

Crossroad Bard {1}{G}{G}

Creature - Human Citizen Bard
Hexproof
Whenever an enchantment you control enters, draw a card.
0/3
Crossroads Town

Crossroads Town

Land
You may have Crossroads Town enter tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top.
{T}: Add {C}.
  • Adventurers of Onora
Crossways Inn

Crossways Inn {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order.
“Now, who wants to hear a tale?”
  • A Tourney at Whiterun
Crossworld Wanderer

Crossworld Wanderer {2}{G}

Creature - Treefolk Scout
Hexproof
Crossworld Wanderer gets +1/+1 for each differently named land you control.
“You know you need to step up your adventuring game when a tree's seen more places than you have.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
Crowded Tavern

Crowded Tavern

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell with a creature type no creature you control has.
  • Arkadai
Crown of Spores

Crown of Spores {2}{G}

Enchantment - Aura
Enchant creature
When Crown of Spores enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature gets +2/+2.
  • Eralou
Crowned Outcast

Crowned Outcast {2}{G}{G}

Creature - Bird Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Other creatures you control with distorted get +2/+2.
3/3
  • Ophorio
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Space and time take violent things and make them kind.
  • Love Song
Crude Tablet

Crude Tablet {3}

Artifact
{2}, {T}: Draw a card. Crude Tablet doesn't untap during its controller's next untap step.
Hidden within the esoteric etchings lies secrets only known to the ancients.
  • Zero
Cruel Effigy

Cruel Effigy {2}

Artifact Creature - Scarecrow
Reach
Scarecrow spells you cast cost {1} less to cast.
0/2
  • High Noon
Cruising Schooner

Cruising Schooner {3}

Artifact - Vehicle
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Crumbling Shrine

Crumbling Shrine

Land - Animus
Crumbling Shrine enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {G}.
{2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
2/2
  • Karina's Explorations
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters tapped.
When Crumbling Vestige enters, add one mana of any color.
{T}: Add {C}.
Crush All in Their Path

Crush All in Their Path {4}{G}{G}

Sorcery - Revelation
Creatures you control get +4/+4 and gain trample until end of turn.
Coalesce {8}{G}{G} (You may cast this from your graveyard for {8}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Trample
6/6
  • Rail War
Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
  • Adventurers of Onora
Crushclaw Pulverizer

Crushclaw Pulverizer {4}{G}

Creature - Scorpion Nomad
Assault {3}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment.
4/5
  • Scriptures of Urshad
Crusher Beetle

Crusher Beetle {3}{G}

Creature - Insect
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Crusher Beetle can't be blocked by more than one creature.
Everything it comes across will be crushed, no matter how long it takes.
3/2
  • Monsters of Chikyu
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Crushing Victor

Crushing Victor {4}{G}

Creature - Human Warrior
Death knell — Put a trample counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice a creature: Put a +1/+1 counter on Crushing Victor. Activate only as a sorcery.
Usona's dwindling population holds fast to every memory they have left.
4/3
  • Karina's Explorations