Lifelink Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
This spell has flash as long as you control another enchantment. When Kernel Quarantine enters, exile all other creatures until Kernel Quarantine leaves the battlefield.
“Isolating partition, hang tight in there.” —Ian, CySec Vanguard
Lifelink Whenever a creature with power less than Kiri, Cloudwalker's power you control enters, you may pay {W}. If you do, you gain 2 life and draw a card.
Lifelink Whenever one or more other creatures with power 2 or less you control enters, you gain 1 life. If your life total is greater than your starting life total, draw a card instead. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • Flying • First strike • Vigilance • Lifelink
Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Double strike Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. Equip {2}
First strike Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
Kicker {X}(You may pay an additional {X} as you cast this spell.) When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.