15897 cards found
Red-Crowned Admiral

Red-Crowned Admiral {3}{W}

Creature - Human Warrior
When Red-Crowned Admiral enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has flying.
2/3
Maven of Perspective
Horizon Augur

Maven of Perspective

Creature - Archon Wizard
Flying
Whenever you cast a spell, draw a card, then put a +1/+1 counter on Maven of Perspective.
“Never fear the future. Better days are always just over the horizon.”
5/5
Card has other part: Horizon Augur
  • Al Tabaq
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
Empty the Archives

Empty the Archives {5}{U}{U}

Instant
Draw four cards.
Metamorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
“We've been stockpiling this research for our time of need, and that time is now.”
  • Surging Tide
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Vedu, the Deepdrinker

Vedu, the Deepdrinker {4}{U}{U}{U}

Legendary Creature - Elder Horror
Once each turn, when Vedu, the Deepdrinker enters or you attack with one or more Horrors, you may tap up to two target permanents. If Vedu isn't a token, put two stun counters on each of those permanents.
{2}{U}{U}, Discard Vedu: Create a token that's a copy of Vedu, the Deepdrinker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Flying
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
1/4
Stomping Warbeast

Stomping Warbeast {5}{G}{G}

Creature - Beast
Trample
Rehisons usually used beasts for farming, but the strongest were used as war mounts.
6/6
  • Khaliz-Dorahn
Lurk at Vision's Edge

Lurk at Vision's Edge {U}

Sorcery - Revelation
Look at the top three cards of target player's library. Put one back and exile the rest.
Coalesce {5}{U} (You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Lurk at Vision's Edge attacks, defending player exiles the top five cards of their library.
4/4
  • Rail War
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Rotting Greatwurm

Rotting Greatwurm {6}{G}{G}

Creature - Wurm
When Rotting Greatwurm dies, put three +1/+1 counters on target creature you control.
Fleeting {2}{G} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
8/8
  • End of Wollensie
Unified Theory

Unified Theory {5}{U}{U}{U}

Legendary Enchantment
If you would draw a card, you may return an instant or sorcery card from your graveyard to your hand instead.
{U}: Draw three cards.
Magnificent Palace

Magnificent Palace

Land
Magnificent Palace enters tapped.
As Magnificent Palace enters, choose two colors.
{T}: Add one mana of any of the chosen colors.
  • Seasons of War
Cyrukan's Elite

Cyrukan's Elite {7}{R}

Creature - Angel Soldier
Flying, haste
Whenever Cyrukan's Elite attacks, create
a 4/4 white Angel Soldier creature token with flying. If it's the first time Cyrukan's Elite has attacked this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
  • Alkabah: The Rise of Soli
Liege of Asham
Hand of Fidelity

Liege of Asham

Creature - Human Warrior
(Color indicator: Liege of Asham is white)
Vigilance
Whenever Liege of Asham attacks or blocks, other attacking or blocking creatures you control get +1/+1 until end of turn.
3/3
Card has other part: Hand of Fidelity
  • Al Tabaq
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Backwoods Cultivator

Backwoods Cultivator {1}{G}

Creature - Human Druid
When Backwoods Cultivator enters, put a +1/+1 counter on target creature you control.
When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
1/1
Storm the Sands

Storm the Sands {3}{R}{R}

Sorcery
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost.
Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
  • Adventurers of Onora
Starlit Raze
Scarlet Haze

Starlit Raze {1}{R}

Sorcery
Nonbasic lands target player controls don't untap during that player's next untap step.
Fabled {3}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Scarlet Haze
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Exquisite Slash

Exquisite Slash {1}{G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.
  • Nangjiao In Bloom
Spiny Lizard

Spiny Lizard {2}{G}

Creature - Plant Lizard
Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.)
When Spiny Lizard dies, you gain life equal to its power.
3/3
  • Riddles of Revio