14930 cards found
Sacred Sanctuary

Sacred Sanctuary

Land - Plains
({T}: Add {W}.)
Sacred Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Sacred Sanctuary: Add {G} or {U}.
  • Goliaths of Nangjiao
Sacred Songs

Sacred Songs {1}{U}

Enchantment
Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard.
{4}{U}: Draw a card.
At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game.
  • MSEM Masters: Legends
Sacred Summits

Sacred Summits

Land
Sacred Summits enters tapped.
{T}: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone.
  • Seasons of War
Sacrifice to Setar
Mishka, the Aberrant Eye

Sacrifice to Setar {U}{B}{R}

Creature - Human Shaman
When Sacrifice to Setar dies, surveil X, where X is the amount of damage dealt to them this turn. Draw a card. Then if X is 3 or greater, you may return Sacrifice to Setar to the battlefield transformed.
3/1
Card has other part: Mishka, the Aberrant Eye
  • Beyond Our Ken
Sacrificial Bull

Sacrificial Bull {1}{G}

Creature - Ox
{G}: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull.
{G}, Sacrifice Sacrificial Bull: You gain life equal to its power.
2/2
Sacrificial Pit

Sacrificial Pit {2}{B}

Enchantment
Whenever your team sacrifices a creature, each opponent loses 1 life and you gain that much life.
  • Ophorio
Saddled Scuttleback

Saddled Scuttleback {2}{U}

Creature - Crab
When Saddled Scuttleback enters, you may search your library for a Crab, Fish, Jellyfish, Kraken, Leviathan, Merfolk, Nautilus, Octopus, Otter, Oyster, Pirate, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Whale, or Island card, reveal it, put it into your hand, then shuffle.
3/1
  • Worlds Away
Saddlesaur Guide

Saddlesaur Guide {3}{G}

Creature - Human Aurashaper Scout
Trample
When Saddlesaur Guide enters, create a green Aura enchantment token named Hefty Load attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2 and has trample.”
1/2
  • Worlds Away
Sadie Dal, Doctor Dreamer

Sadie Dal, Doctor Dreamer {3}{G}{U}

Legendary Planeswalker - Sadie
[+1]: Draw two cards, then put a card from your hand on the bottom of your library unless you've spent {W}{U}{B}{R}{G} on spells this turn.
[–2]: Add {W}{U}{B}{R}{G}.
[–6]: For each card type, you may return a card of that type from your graveyard to your hand.
Loyalty:
3
  • Love Song
Sadistic Indulgence

Sadistic Indulgence {1}{B}

Enchantment
When Sadistic Indulgence enters, create three 1/1 white Human creature tokens with “This creature can't attack or block.”
Pay 1 life: Destroy target nonland permanent you control.
  • The Unraveling
Sadistic Sparkmage

Sadistic Sparkmage {1}{R}

Creature - Human Wizard
Reach
{T}: Sadistic Sparkmage deals 1 damage to each opponent.
“Raw lightning kills much too quickly. I have crafted it into something more
. . . exquisite.”
1/3
  • Alara
Saeedi Kahroba, Daughter

Saeedi Kahroba, Daughter {2}{G}{W}

Legendary Creature - Human Knight Noble
Vigilance
Whenever Saeedi Kahroba, Daughter attacks, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“I claim my rightful title as the Satrap of Soli! I alone can trace my lineage to Kahroba's first!”
4/3
  • Alkabah
Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
  • Oirohpo
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Safehouse Caretaker

Safehouse Caretaker {W}

Creature - Human Cleric
{T}: You gain 1 life.
{1}{W}, {T}: Tap or untap another target creature.
“There's a hot meal and bed waiting for you and a length of steel for any creature foolish enough to disturb us.”
1/2
  • Toll Midnight
Safety Expert

Safety Expert {1}{W}

Creature - Turtle Cleric
When Safety Expert enters, if you have more life than your starting life total, put a +1/+1 counter on target creature.
2/2
Card has other part: Good as New
  • Adventurers of Onora
Saffrisa's Darkcaster

Saffrisa's Darkcaster {3}{B}{B}

Creature - Zombie Wizard
When Saffrisa's Darkcaster enters, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
3/2
  • Over the Horizon
Saffrisa's Touch

Saffrisa's Touch {3}{B}

Enchantment
Whenever a creature dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you gained 4 or more life this turn, you may sacrifice Saffrisa's Touch. If you do, return target creature card from your graveyard to the battlefield.
  • Glacia: Hail to the Queen
Saffrisa, Heir Apparent

Saffrisa, Heir Apparent {2}{B}{B}

Legendary Creature - Human Wizard
Deathtouch
Instant and sorcery spells you control have deathtouch.
{2}{B}: Exile target creature card from an opponent's graveyard, then create a 2/2 black Zombie creature token and put a +1/+1 counter on Saffrisa, Heir Apparent.
4/3
  • Glacia: Hail to the Queen
Sage of Circular Motion

Sage of Circular Motion {2}{G}

Creature - Ox Monk
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”
4/2
  • Panxiou
Sage of Dilemmas

Sage of Dilemmas {3}{U}{U}

Creature - Sphinx
Flying
When Sage of Dilemmas enters, return up to one target enchantment to its owner's hand.
“It asked me to choose between mind and body. I chose both!”
—Makodonis
3/4
  • Theros Triumphant
Sage of Folded Possibilities

Sage of Folded Possibilities {G}{U}

Creature - Human Elemental Druid
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to one target land you control. It becomes a 4/4 Elemental creature that's all colors and gains haste and vigilance until end of turn. It's still a land.
{T}: Untap target land. It gains all basic land types until end of turn.
“As you learn, you get smaller while the world gets big.”
2/2
  • Animus Vox
Sage of Reflections

Sage of Reflections {4}{G}{G}

Creature - Human Monk
Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
2/4
  • Tales of Old Jidai
Sage of Staves

Sage of Staves {5}{R}

Creature - Panda Bear Monk
Reach
When Sage of Staves enters, choose one —
• Sage of Staves deals 3 damage to target player or planeswalker.
• Put a +1/+1 counter on target creature you control.
3/5
  • Panxiou
Sage of Storms

Sage of Storms {5}{U}

Creature - Bird Wizard
Flying
When Sage of Storms enters, untap another target creature you control with flying and put a +1/+1 counter on it.
4/4
  • Kahembo: Olde Dawn