15282 cards found
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
  • Adventurers of Onora
Unburied Relics

Unburied Relics {X}{G}{G}

Sorcery
Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle.
  • A Tourney at Whiterun
Uncharted Frontier

Uncharted Frontier {3}{G}

Sorcery
This spell costs {2} less to cast if you control a Scout.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • High Noon
Uncouth Ancestor

Uncouth Ancestor {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Deathtouch
4/4
  • Eralou
Under Untamed Skies

Under Untamed Skies {1}{G}

Enchantment - Aura
Enchant land you control
Whenever enchanted land is tapped for mana, it produces an additional mana of that type.
{1}{G}, Sacrifice Under Untamed Skies: Destroy target creature with flying.
  • The Unraveling
Unending Slime

Unending Slime {X}{G}

Creature - Ooze
Unending Slime enters with X +1/+1 counters on it.
{2}{G}{G}{G}: Return Unending Slime from your graveyard to your hand.
0/0
Unexpected Brawl

Unexpected Brawl {3}{G}

Instant
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Unexplored Regions

Unexplored Regions {G}

Enchantment - Aura
Enchant land
When Unexplored Regions enters, draw a card.
Enchanted land is an artifact in addition to its other types and has “{T}: Add one mana of any color.”
Even before the Kelian League, all of Akieva's disparate cities barely saw any of its beauties.
  • Discoveries of Akieva
Unexplored Wilds

Unexplored Wilds {3}{G}

Sorcery
Search your library for up to four basic land cards, reveal them, put them into your hand, then shuffle. You may play an additional land this turn.
Forever into the unknown.
  • End of Wollensie
Unified Ceremony

Unified Ceremony {2}{G}{G}

Enchantment
Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield.
  • High Noon
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Unlikely Growth

Unlikely Growth {1}{G}

Enchantment
As Unlikely Growth enters, choose grow or maintain.
Whenever a land you control enters,
• Grow — Put a +1/+1 counter on target creature you control.
• Maintain — Target creature you control gains trample and indestructible until end of turn.
  • Riddles of Revio
Unnoticed in the Glade

Unnoticed in the Glade {1}{G}

Instant
Choose one —
• Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.)
• Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
  • The Unraveling
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
  • Descent from the Highlands
Unreflected Cultist

Unreflected Cultist {2}{G}{G}

Creature
Unreflected Cultist can't be blocked by Reflections.
Abandoned by the fates and by the shamans, she strove out to make a world solely her own.
4/3
  • Oirohpo
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Unstable Vein

Unstable Vein {1}{G}

Enchantment
Whenever Unstable Vein enters or leaves the battlefield, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Unstable Vein deals 2 damage to target creature with flying.
Slyten disintegrates, into the air you breath and also in the water.
  • Animus Vox
Unstoppable Weed

Unstoppable Weed {1}{G}{G}

Creature - Plant
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Unstoppable Weed gets +1/+1 for each +1/+1 counter on other creatures you control.
2/2
  • Monsters of Chikyu
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Unsuspecting

Unsuspecting {1}{G}{G}

Instant
Choose one, then choose another for each card named Unsuspecting in your graveyard.
• You may return a permanent you control to its owner's hand.
• You may put an artifact, creature, or land card with mana value 2 or less from your hand onto the battlefield.
• Untap up to three target permanents.
• You gain 4 life.
  • Sparks of a Multiverse
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Untouched Wilds

Untouched Wilds {2}{G}

Sorcery
For each land you control, you may return a land card from your graveyard to the battlefield tapped.
“A place where a great number of youkai moved in long before the time of man.”
—Perfect Memento in Strict Sense