15897 cards found
Trade Route Bandit

Trade Route Bandit {1}{W}

Creature - Human Rogue
Flash
When Trade Route Bandit enters, you may have each player draw two cards.
2/1
  • Riddles of Revio
Akaima Rager

Akaima Rager {R}

Creature - Human Warrior
Haste
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}{R}: Akaima Rager gets +1/+0 until end of turn.
1/1
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
  • Zero
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Hone Strategy

Hone Strategy {X}{U}

Sorcery
Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “{1}: Return this creature to its owner's hand.”
In the old world, they'd gather every weekend for games of deduction. Now, they train their wits for greater stakes.
  • Lovi Awoken
Glen Hunter

Glen Hunter {1}{G}

Creature - Human Rogue
Hexproof
You may have Glen Hunter assign its combat damage as though it weren't blocked.
2/1
  • Arcanum Academia
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
The pilgrim thought death would mark the end of her travels. The ghoul thought otherwise.
  • Glacia: Hail to the Queen
Champion of Ideals

Champion of Ideals {G}{W}{U}

Creature - Nephilim Warrior
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink.
{3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Army Saboteur

Army Saboteur {1}{U}{B}

Creature - Human Rogue
Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. When you do, destroy target creature defending player controls, then you and the destroyed creature's controller draw a card.
3/3
  • End of Wollensie
Commander of the Worthy

Commander of the Worthy {1}{G}{U}

Creature - Nephilim Warrior
Whenever one or more creatures you control with counters on them attack, draw a card.
“Without empathy, one suffers from stagnation and empty lives. Give, prosper, and find joy in helping all.”
—Tyrus, Giver to All
3/1
  • Alkabah
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Mukal Swordsman

Mukal Swordsman {1}{B}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
The Mukal hordes stream endlessly from the Gray Desert, with no plan or purpose but to kill.
2/1
  • Arkadai
Elusive Devout

Elusive Devout {W/B}{U}

Creature - Illusion Cleric
(Color indicator: Elusive Devout is blue)
Hexproof
When Elusive Devout enters, choose one —
• Put a +1/+1 counter on Elusive Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/2
  • Beyond Our Ken
Tidal Spite

Tidal Spite {U}

Sorcery
As an additional cost to cast this spell, tap any number of untapped storied permanents you control.
Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
Singers' Grove

Singers' Grove

Legendary Land
{T}, Pay 1 life: Add {G}.
{8}{G}, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn.
The Pyresong tells the glory of hundreds of generations of elves. Its recitation takes weeks, and is accompanied by raucous celebration.
  • Descent from the Highlands
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
  • Feanav: The Apothecary's Progress
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Dignitary's Rickshaw

Dignitary's Rickshaw {1}

Artifact - Vehicle
Tap an untapped Human you control: Dignitary's Rickshaw becomes an artifact creature until end of turn.
Inspired — Whenever Dignitary's Rickshaw becomes untapped, create a 2/1 red and white Fox creature token. It gains haste. Sacrifice the token at the beginning of the next end step.
2/3
  • Nangjiao In Bloom
Impulse Module

Impulse Module {R}

Artifact
Advance {1}{R}{R} (Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.)
Whenever Impulse Module enters or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
  • Karina's Explorations
Danaj Decider

Danaj Decider {G}

Creature - Azra Cleric Soldier
Reach
When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Worth is judged by the impact one has on others, on their animals, and on the world itself.”
—Tyrus, Giver to All
1/2
  • Alkabah
Inspiring Band

Inspiring Band {1}{W}{W}

Creature - Human Wizard
Harmony — Target creature gets +2/+2 until end of turn.
When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Dissenting Vikings

Dissenting Vikings {2}{R}

Creature - Human Warrior
Whenever Dissenting Vikings attacks, if you control another Warrior, it gets +1/+0 until end of turn and deals 1 damage to defending player.
“They're not Skhorvall anymore! Kill them like you would any outsider who threatens us!”
3/2
  • Glacia: Hail to the Queen