Haste Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}{R}: Akaima Rager gets +1/+0 until end of turn.
Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “{1}: Return this creature to its owner's hand.”
In the old world, they'd gather every weekend for games of deduction. Now, they train their wits for greater stakes.
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink. {3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. When you do, destroy target creature defending player controls, then you and the destroyed creature's controller draw a card.
Deathtouch When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control. Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley. {T}: Add {C}. {1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
As an additional cost to cast this spell, tap any number of untapped storied permanents you control. Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.” —Lettie Wormwood
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Tap an untapped Human you control: Dignitary's Rickshaw becomes an artifact creature until end of turn. Inspired — Whenever Dignitary's Rickshaw becomes untapped, create a 2/1 red and white Fox creature token. It gains haste. Sacrifice the token at the beginning of the next end step.
Advance {1}{R}{R}(Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.) Whenever Impulse Module enters or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
Reach When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Worth is judged by the impact one has on others, on their animals, and on the world itself.” —Tyrus, Giver to All
Harmony — Target creature gets +2/+2 until end of turn. When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)