15897 cards found
Fate Charm

Fate Charm {2}

Artifact
{1}, {T}: Exile the top two cards of your library, then put a card exiled with Fate Charm on top of its owner's library.
At the spell's most tenuous point, when it seemed the spell would fail and the new world would be yet another failed experiment, a surge of fresh power stabilized the spell and carried it to completion. And from the crowd stepped a face Aerida had never expected to see again.
  • Memorium Arcanum
Fate Takes its Course

Fate Takes its Course {6}{U}{U}

Sorcery
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Fate Transfer

Fate Transfer {1}{U/B}

Instant
Move all counters from target creature onto another target creature.
  • Plagues of Fretport
Fate in Flames

Fate in Flames {2}{R}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
  • Tales of Old Jidai
Fate of the World

Fate of the World {3}{R}

Sorcery
Choose one. If you attacked with a creature with mana value 5 or greater this turn, you may choose any number instead.
• Destroy target artifact.
• Destroy target land.
• Fate of the World deals 3 damage divided as you choose among one, two, or three targets.
  • Toll Midnight
Fated Call

Fated Call {1}{R}

Sorcery
Create two 1/1 red Pirate creature tokens. Surveil 1.
“Many of my fellows have allied themselves with the undead, and worse besides. Those who still want to sail for the living, with me!”
—Captain Sofia
  • The Petals Wilt
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Fated Fall

Fated Fall {2}{G}

Instant
Choose one —
• Exile target creature with flying.
• Exile up to three target cards from a single graveyard. Draw a card.
Innocence invites that which kills it.
  • Feanav: The Apothecary's Progress
Fatefire

Fatefire {X}{R}

Instant
Choose one —
• Fatefire deals X damage to target creature. It loses indestructible until end of turn.
• Fatefire deals 2 damage to each creature if X is 2. Creatures dealt damage this way lose indestructible until end of turn.
“There is no escaping what Klothys has woven.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Fateful Eruption

Fateful Eruption {4}{R}{R}

Sorcery
Each player sacrifices six permanents.
“In some year to come, Kwende Peak will erupt once again, and that night the rivers will run red.”
—Sirif
  • Kahembo: Olde Dawn
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Fateful Journey

Fateful Journey {1}{B}

Instant
Search your library for a card, reveal it, then shuffle and put that card on top. You lose life equal to its mana value.
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Zero
Fateseeker's Orb

Fateseeker's Orb {4}

Artifact
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library.
{2}, Pay 2 life: Draw a card.
  • Memorium Arcanum
Fateweaving

Fateweaving {2}{U}{U}

Instant
Target player gains control of target ability or nonpermanent spell. You may choose new targets for it.
“When I'm done, you won't even remember what the old you was like.”
  • Ophorio
Fathom the Forbidden

Fathom the Forbidden {2}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Fathom the Unfathomable

Fathom the Unfathomable {X}{U}{U}

Sorcery
You may shuffle your graveyard into your library. Draw X cards.
Flashback {X}{U}{U}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Young Runo saw the truth beyond blood.
  • Innistrad In Memoriam
Fatigue
Fatresya's Ankh

Fatresya's Ankh {4}

Artifact - Equipment
Equipped creature gets +1/+1 and has “{5}, {T}: This creature fights another target creature.”
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Fatresya's Command

Fatresya's Command {2}{G}{G}

Instant
Choose two —
• Return target permanent card from your graveyard to your hand.
• Put two +1/+1 counters on target creature.
• Destroy target artifact or enchantment.
• Target player reveals the top three cards of their library. They may put a creature card from among them into their hand. They put the rest into their graveyard.
Fatresya, Protector of the People

Fatresya, Protector of the People {1}{R}{G}

Legendary Planeswalker - Fatresya
[+1]: Add {R} or {G}.
[–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn.
[–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
Loyalty:
2
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
  • End of Wollensie
Favor of Petals

Favor of Petals {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Target creature seeks valor. Activate only as a sorcery. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
A queen's gift to those who stand beside her.
  • The Petals Wilt
Favor of the Court

Favor of the Court {1}{U}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
  • Imperial Legacies
Favor of the Emperor

Favor of the Emperor {2}{B}

Sorcery - Inscription
You draw two cards and you lose 2 life.
Inscribe {3}{B}{B} ({3}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows