14928 cards found
Glitch, Cosmic Dreamer

Glitch, Cosmic Dreamer {1}{U}{R}{W}

Legendary Planeswalker - Glitch
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.)
[+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.]
[–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.]
[–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
Loyalty:
4
  • Over the Horizon
Gloomhollow Expedition

Gloomhollow Expedition {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when a player discards a card, you may add a quest counter.
Each opponent loses X life and you gain X life, where X is the number of quest counters on Gloomhollow Expedition.
Choose up to two target creature cards in graveyards with total mana value 3 or less. Put those cards onto the battlefield under your control.
  • Adventurers of Onora
Gloomhollow Fluffpuff

Gloomhollow Fluffpuff {1}{B}

Creature - Insect Beast
Flying, lifelink
Menagerie — When Gloomhollow Fluffpuff enters, if there are five or more creature types among creatures you control, you may search your library for a card named Gloomhollow Fluffpuff, reveal it, put it into your hand, then shuffle.
1/1
  • Adventurers of Onora
Gloomhollow Scalesage

Gloomhollow Scalesage {3}{B}

Creature - Lizard Shaman
“What is death but a chance to live again?”
4/2
Card has other part: Ancient Rite
  • Adventurers of Onora
Gloomhollow Woodlock

Gloomhollow Woodlock

Land
Gloomhollow Woodlock enters tapped unless you played it from exile.
{T}: Add {B} or {G}.
Card has other part: Relive Eras
  • Adventurers of Onora
Gloomhollow Woodlurker

Gloomhollow Woodlurker {G}

Creature - Elk Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{3}{G}: Gloomhollow Woodlurker must be blocked this turn if able.
Venture not into Gloomhollow,
Death and more are soon to follow.
1/1
  • Adventurers of Onora
Goblin Boombuddy

Goblin Boombuddy {R}

Creature - Goblin Artificer
Haste
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
“Don't worry, Grark. You got this!”
1/1
  • Over the Horizon
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Good Day's Catch

Good Day's Catch {2}{U}

Instant
Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
  • Adventurers of Onora
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
  • Adventurers of Onora
Graceful Yuroda

Graceful Yuroda {1}{W}

Creature - Angel
Flying
When Graceful Yuroda enters, return target permanent you control to its owner's hand.
In the nexus, Lizaveth and Taras at last learned the truth they had sought for so long.
2/3
  • Over the Horizon
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Grand Pilgrimage

Grand Pilgrimage {3}{G}

Sorcery
You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Great Escape

Great Escape {1}{B}

Instant - Adventure
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under your control.”
Card has other part: Conchport Crook
  • Adventurers of Onora
Green Elemental Circle

Green Elemental Circle {G}

Enchantment
Green spells you cast with mana value 5 or greater cost {1} less to cast.
Whenever you cast a green spell with mana value 5 or greater, draw a card.
  • Over the Horizon
Grinning Torturer

Grinning Torturer {2}{B}{B}

Creature - Zombie Rogue
Deception {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Grinning Torturer deals combat damage to a player, torment that player. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
2/3
  • Over the Horizon
Grotto Guardian

Grotto Guardian {4}{B}

Creature - Plant Zombie
Menagerie — When Grotto Guardian enters, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn.
So long as fools venture into Frondpond, the bog rises up to meet their challenge.
5/2
  • Adventurers of Onora
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Happily Retired

Happily Retired {1}{W}

Enchantment
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield.
{1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
  • Adventurers of Onora
Hard Bargain

Hard Bargain {2}{B}

Instant
Hard Bargain deals 2 damage to target creature or planeswalker an opponent controls and you gain 2 life. Then if you have more life than that opponent, draw a card.
“Unfair, eh? Welcome to Siltbottom.”
  • Adventurers of Onora
Harpooned Bubbledomer

Harpooned Bubbledomer {3}{B}

Creature - Zombie Merfolk
When Harpooned Bubbledomer enters, mill four cards.
Harpooned Bubbledomer gets +2/+0 and has menace as long as there are four or more card types among cards in your graveyard.
2/4
  • Over the Horizon
Harvest Blighter

Harvest Blighter {1}{B}{B}

Creature - Human Warlock Aurashaper
When Harvest Blighter enters, create a black Aura Curse enchantment token named Rotting Away attached to target player. The token has enchant player and “Whenever a creature enters under enchanted player's control, if it has toughness 2 or greater, put a -1/-1 counter on that creature.”
2/1
  • Over the Horizon
Harvesters Gone Haywire

Harvesters Gone Haywire {6}{R}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Create a 5/5 colorless Scarecrow artifact creature token with “This creature can't block or harvest.”
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Over the Horizon
Hatsuo's Maneuver

Hatsuo's Maneuver {R}

Sorcery
Reprise {3}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell.
Hegemony Monarch

Hegemony Monarch {1}{G}

Creature - Elf Warrior Druid
{2}{G}: Exile up to three cards from graveyards. Autocrat X, where X is the number of cards exiled this way. (If you don't control an autocrat, put X +1/+1 counters on this. It becomes an autocrat until it has no +1/+1 counters on it.)
Whenever Hegemony Monarch attacks, you may exile target card from a graveyard. If you do, untap it and it gains trample until end of turn.
2/2
  • Over the Horizon