14930 cards found
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Royal Retriever

Royal Retriever {1}{R}

Creature - Hound Soldier
When Royal Retriever enters or when a creature scavenges it, you may discard a card. If you do, draw a card.
Scavenge {R} ({R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/2
  • Panxiou
Royal Summons

Royal Summons {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When the king calls for your presence, it is advisable to obey, no matter how inconvenient.
  • A Tourney at Whiterun
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Rubble Scavenger

Rubble Scavenger {3}{R}{R}{R}

Creature - Dragon
Flying
Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with mana value 4 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away
Rubble Tender

Rubble Tender {4}{R}{G}

Creature - Elemental
Trample
Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard.
At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
*/*
  • Memorium Arcanum
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn
Ruchong Awakening

Ruchong Awakening {1}{B}{G}

Sorcery
Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.”
If you would draw a card, you may instead sacrifice two lands and mill two cards. If you do, return Ruchong Awakening from your graveyard to your hand.
  • Nangjiao In Bloom
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
In the Fang Den, whoever strikes first usually also strikes last.
Ruffler of Feathers

Ruffler of Feathers {1}{G}{W}

Creature - Angel
Flying
If a +1/+1 counter would be put on a creature you control, you may instead put your choice of a flying counter, a vigilance counter, or a trample counter on it.
2/2
  • MSEM Masters 2021
Rugged Dominion

Rugged Dominion

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Rugged Dominion enters tapped.
Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
  • Adventurers of Onora
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
Rugged Fields

Rugged Fields

Land - Mountain Plains
({T}: Add {R} or {W}.)
Rugged Fields enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}: Add {R} or {G}.
Ruin Delver

Ruin Delver {1}{B}

Creature - Human Scout
Menace
Whenever Ruin Delver attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life.
“There might be danger? Doom? Ancient temples filled with relics, treasures, and traps? Sign me up!”
2/1
Ruin Dive

Ruin Dive {B}

Instant
Until end of turn, target creature you control gets +2/+0 and gains “When this creature dies, mill two cards, then return it to the battlefield under its owner's control.”
“Waver, is that you? I thought we'd lost you.”
“...It's me, Mettalia. I made it out somehow. Now, I need you to listen to me very carefully...”
  • Elmare: Into the Abyss
Ruin Guardian

Ruin Guardian {3}

Artifact Creature - Construct
As long as you control another artifact, Ruin Guardian gets +1/+1.
“I've never seen so much metal before! What other secrets have been lost in the Calamity?”
—Hema, Alrathan Scholar
3/2
  • Riddles of Revio
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Ruin Shark

Ruin Shark {2}{R}

Creature - Shark
Haste
Ruin Shark attacks each turn if able.
Ruin Shark gets +1/+0 and has first strike as long as you've drawn two or more cards this turn.
“When the shark snores”
—Bloodhollow expression for ‘never'
3/1
  • Elmare: Into the Abyss
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
  • Riddles of Revio
Ruined Citadel

Ruined Citadel

Land
{T}, Sacrifice Ruined Citadel: Search your library for a Mountain or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Ruined Precipice

Ruined Precipice

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {R}.
  • Harvest Festival