14066 cards found
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
  • The Unraveling
Sepulchral Guide

Sepulchral Guide {1}{W}

Creature - Spirit
Flying, vigilance
Whenever Sepulchral Guide attacks, prevent all combat damage that would be dealt to another target creature you control this turn. If that creature has two or more counters on it, untap it.
2/1
  • Toll Midnight
Sequester

Sequester {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}: Return Sequester to its owner's hand.
  • Seasons of War
Ser Joffrey, Plague of Nines

Ser Joffrey, Plague of Nines {1}{B}{B}

Legendary Creature - Human Knight
Deathtouch, menace
As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike.
A hundred lives taken, and only a finger lost for his troubles.
2/2
  • A Tourney at Whiterun
Ser Malcomn

Ser Malcomn {B}{G}

Legendary Creature - Human Knight
Trample
Ser Malcomn's power and toughness are each equal to the number of nonbasic lands your opponents control.
“All these lords and ladies with their castles and manors. How can an honest man not feel a tinge of envy?”
*/*
  • A Tourney at Whiterun
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4
Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Serafina, the Traitor Amongst

Serafina, the Traitor Amongst {1}{B}{B}

Legendary Creature - Human Assassin
Deathtouch
{U/B}: Change a target of target spell or ability that targets Serafina to another creature you control.
Whenever Serafina deals damage to a player, at the beginning of the next end step, that player loses life equal to the life they lost this turn.
3/2
  • The Unraveling
Seraph of Renewal

Seraph of Renewal {2}{W}{W}{W}

Creature - Angel
Flying
When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq
Seraph of Sunset

Seraph of Sunset {4}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The sun never sets on the empire.
5/5
  • Feanav: The Apothecary's Progress
Seraph of the Stage

Seraph of the Stage {2}{W}{W}

Creature - Construct Angel
Flying
Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Seraph's Remnant

Seraph's Remnant {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't block.
Equip {1}
Where cherubs are humanlike in soul, seraphs focus on one purpose alone. Each part of a seraph's body conveys this same monomania to the bearer.
  • Mious
Seraphic Divination

Seraphic Divination {3}{U}

Sorcery
Draw two cards. If you control an Angel, draw three cards instead.
One eye for the mundane, one for the divine.
  • Mious
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Serene Harmony

Serene Harmony {2}{G}

Instant
Mill four cards, then return a creature or enchantment card from your graveyard to you hand. You gain 3 life.
“There is comfort in knowing that the music of our future is already written, played on the strings of fate, and plucked by divine hands.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Serene Initiate

Serene Initiate {G}

Creature - Human Druid
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
0/1
  • Arcanum Academia
Serene Meditant

Serene Meditant {1}{U}

Creature - Elephant Monk
Defender (This creature can't attack.)
Whenever you cast a spell, if it isn't your main phase, Serene Meditant loses defender until the beginning of your next end step.
Sometimes “bide your time” really just means “take a nap until you're in the mood.”
3/3
  • Adventurers of Onora
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serene Thoughts

Serene Thoughts {2}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“The past exists to comfort us in times of stress. Relax and remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
  • Kahembo: Olde Dawn
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Serpent's Grasp

Serpent's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
  • Imperial Legacies
Serpentdancer Kantra

Serpentdancer Kantra {3}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: Add {G}{G}.
2/4
  • Eralou