When Fading Prison enters, exile target creature until Fading Prison leaves the battlefield. {W}, Sacrifice Fading Prison: Exile target creature you control, then return that card to the battlefield under its owner's control.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom in any order. You gain 3 life.
“This magic is ebbing fast, Asamund, but I'm so proud of what you've become. Now let your old father give himself for his city one last time.” —Henrick, the Fleeting King
Choose two — • The next time a triggered ability of a permanent you control would trigger this turn, that ability triggers an additional time. • Create a token that's a copy of a creature you control. • Search your library for a creature card with mana value 2 or less, put it onto the battlefield, then shuffle. • Sacrifice a creature. If you do, draw two cards.
Mobs surged the docks, some so desperate they tried swimming their way to Yvette's ship. And in doing so, provided Harriet and Declan the distraction they needed to escape their would-be slavery.
As an additional cost to cast this spell, sacrifice a creature. Faith Burns Brightest deals damage equal to the sacrificed creature's power to any target. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Equipped creature has hexproof and improve {1}. ({1}: Put a +1/+1 counter on that creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) {4}: Put Faithforged Pauldron from your hand onto the battlefield attached to target creature. Equip {1}
Choose one — • Create a 2/2 green Wolf creature token. You may discard a card. If you do, draw a card. • Destroy target artifact. Flashback {3}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 white Bird creature token with flying. Monument {2}{W}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
All creatures get -2/-2 until end of turn. Metamorph {1}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Destroy target creature with flying. Judge up to one target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“As tears come crashing down onto a barren land, so to will the unworthy plummet into inhospitable lands.” —Rangolsh, disciple of Tamaak
At the beginning of combat on your turn, gain control of target creature an opponent controls with power less than the greatest power among creatures you control until end of turn. Untap that creature. It gains haste until end of turn.
Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life.
Later, the seers would say it was little more than a visage of the whole. Nothing more than slaying a mirage. But in that moment, it was victory.
Whenever you draw a card, put a quest counter on Fallback Plan. Remove four quest counters from Fallback Plan and sacrifice it: Search your library for a card, put that card into your hand, then shuffle.