14928 cards found
Gun Fight

Gun Fight {1}{G}

Instant
Untap target creature you control. It fights target creature you don't control.
“My advice? Don't get in gun fights. If you've gotta shoot someone do it when they won't shoot you back.”
—Calamity Rose
  • High Noon
Guns Akimbo

Guns Akimbo {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn.
“‘One shot, one kill' may work for Xiu, but as far as I'm concerned now is the time for overkill.”
—Anne Sullivan
  • Rail War
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”
  • Rail War
Gutter Run

Gutter Run {2}{B}{G}

Sorcery
Destroy target nonland permanent.
If you've sacrificed a permanent this turn, draw a card.
Survey twice, strike once.
  • Beyond the Blackwall
Gyreon Smuggling

Gyreon Smuggling {1}{B}

Sorcery
Exile up to one target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Draw a card.
  • Worlds Away
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Hadak's Shrine
Fury of Hadak

Hadak's Shrine

Artifact - Monument
(Color indicator: Hadak's Shrine is red)
Attacking creatures you control get +1/+0.
“The roar of the dragon still echoes, even from a mouth of stone.”
—The Tale of Kings
Card has other part: Fury of Hadak
  • Alkabah
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Hail of Blades

Hail of Blades {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {4}
Hail of Blades's equip ability costs {4} less to activate if it targets an equipped creature.
“How lucky I am to see this cycle. To see violence honed into such beautiful things.”
— Makshi, Patron of Blades
  • Beyond Our Ken
Hail to the Queen

Hail to the Queen {1}{B}{B}

Enchantment
When Hail to the Queen enters, each player sacrifices a creature.
Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it.
  • MSEM Masters: Jumpstart
Halcyon Daze

Halcyon Daze {1}{U}{R}{W}

Enchantment
Once during each of your turns, you may cast a copy of a card in your graveyard by exiling that card in addition to its other costs.
“Love stories always talk about ‘forever.' I think that'd be nice. Maybe we can have that too?”
—Hannah, to Karina
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
  • Ophorio
Hall of Random Access Memories

Hall of Random Access Memories

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand.
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control enters, you gain 1 life.
  • Al Tabaq
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
Soil to encase the withering body, marble to house the sleepless soul.
Card has other part: Howl of the Hunted
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Hallucinate

Hallucinate {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0 and doesn't untap during its controller's untap step.
True fear takes hold when the borders of what's real and what isn't blur together.
  • Alara
Halskrow Street Gallows

Halskrow Street Gallows

Conspiracy
(Color indicator: Halskrow Street Gallows is black)
As long as your deck contains only black and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Hand of the Fallen

Hand of the Fallen {R}

Legendary Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness.
Equip {2}
Card has other part: Change Hands
  • Karina's Explorations
Hang Up Your Lanterns

Hang Up Your Lanterns {2}{G}{W}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn.
At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
  • Nangjiao In Bloom