14928 cards found
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature you control enters, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora
Dawn Hill Patriots

Dawn Hill Patriots {6}{W}

Creature - Rabbit Soldier
Vigilance
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
5/5
Card has other part: Rabbit-Rouse
  • Adventurers of Onora
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawn Hill Swiftstriker

Dawn Hill Swiftstriker {2}{R}

Creature - Cat Warrior
Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior.
“The Sunwatchers stand proudly against the night. Any one of us would gladly give up our lives to bring down Azos.”
—Karoa, His Roaring Grace
2/3
  • Adventurers of Onora
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
Deadly Harpoon

Deadly Harpoon {1}{B}{B}

Artifact - Equipment
When Deadly Harpoon enters, destroy up to one target creature or planeswalker.
Equipped creature gets +2/+0.
Equip {2}
  • Over the Horizon
Deals with Devils

Deals with Devils {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
{3}{B}: Each creature you control with menace gains lifelink until end of turn.
  • Over the Horizon
Death Pits Gladiator

Death Pits Gladiator {2}{G}{G}

Creature - Human Nomad Warrior
Engage (This creature must be blocked each combat if able.)
Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
4/3
  • Over the Horizon
Deathbed Confessor

Deathbed Confessor {2}{B}

Riddle Enchantment Creature - Zombie
Deathtouch
When Deathbed Confessor enters, if it entered from a graveyard or you cast it from a graveyard, you draw two cards and you lose 2 life.
3/3
  • Over the Horizon
Defraud

Defraud {4}{U}{B}

Sorcery
Search target opponent's library for a card and exile it, then do the same for their hand and graveyard. That player shuffles. You may cast spells exiled this way for as long as they remain exiled, and you may spend mana as though it were mana of any color to do so.
Delve into Karsus

Delve into Karsus {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, ad a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
III — You may sacrifice any number of artifacts. If you do, draw that many cards.
  • Over the Horizon
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
  • Over the Horizon
Dha-Bukan, Jewel of the Dunes

Dha-Bukan, Jewel of the Dunes

Legendary Land - Desert
As Dha-Bukan enters, choose a basic land type. You may reveal a Desert card from your hand. If you don't, Dha-Bukan enters tapped.
Deserts you control are the chosen type in addition to their other land types.
  • Over the Horizon
Disciple of Destruction

Disciple of Destruction {B}{G}

Creature - Elf Cleric
Concord — {T}, Sacrifice Disciple of Destruction: Destroy target nonland permanent. Activate only if there are four or more card types among permanents you control.
“As Bahet wills it.”
2/3
  • Over the Horizon
Discoveries of Akieva

Discoveries of Akieva {1}{R}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
IV — Sacrifice three artifacts.
  • Over the Horizon
Dive Deep

Dive Deep {X}{U}

Instant - Adventure
Scry X. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Siltbottom Friendfinder
  • Adventurers of Onora
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
  • Over the Horizon
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Drelum, Deepheart Seer

Drelum, Deepheart Seer {1}{G}{W}

Legendary Creature - Elf Nomad
You may look at the top card of your library any time.
You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”
2/2
  • Over the Horizon