15897 cards found
Slay the Unkillable

Slay the Unkillable {1}{B}{B}

Instant
This spell costs {1}{B} less to cast if it targets a creature with indestructible.
Exile target creature.
“I'm glad your regenerative elixir worked. This year, my Achievement will be presenting an immortal's heart.”
—Irika, Wielder of Secrets
  • Discoveries of Akieva
Smuggler's Den

Smuggler's Den

Land
{T}: Add {C}.
{T}: Add one mana of any color. You can't spend this to cast spells from your hand.
  • Worlds Away
Soaring Biome

Soaring Biome {2}

Artifact - Vehicle
Flying
Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Worlds Away
Soaring Rainforest

Soaring Rainforest

Land - Forest Island
({T}: Add {G} or {U}.)
Soaring Rainforest enters tapped.
{1}, {T}: Add {G}{G} or {U}{U}.
  • Worlds Away
Spellclad Auranaught

Spellclad Auranaught {2}{G}{W}

Creature - Human Knight
Hexproof
Creatures you control get +1/+1 for each Aura attached to them.
“Wear the stars and you shall never walk a darkened path.”
—Valustrad, auranaught paragon
3/3
  • Worlds Away
Spellweaver Aureate

Spellweaver Aureate {1}{W}

Creature - Spirit Wizard
Flying
Whenever an enchantment you control enters, target creature you control gets +1/+1 until end of turn.
“I am the needle; they are the thread.”
1/1
  • Worlds Away
Spitfireling

Spitfireling {3}{R}{R}

Creature - Elemental
Haste, prowess
Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
3/3
  • Worlds Away
Spoils of the Undermarket

Spoils of the Undermarket {2}{B}

Enchantment
At the beginning of your upkeep, each opponent mills two cards.
{3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)
  • Worlds Away
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
1/1
  • Worlds Away
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
(Color indicator: Sunchaser Mantas is blue)
Flying
When Sunchaser Mantas enters, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Supplanter of Realities

Supplanter of Realities {B}{G}

Creature - Horror
Whenever Supplanter of Realities attacks, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Sacrifice another permanent: Supplanter of Realities gains indestructible until end of turn. Tap it.
2/2
  • Discoveries of Akieva
Surmise Reality's Limits

Surmise Reality's Limits {X}{U}{U}

Sorcery
Target player draws X cards.
“Hah, it's like you think that technology follows the laws of nature, rather than the other way around.”
— Amira, Grand Inventor
  • Discoveries of Akieva
Survival Experience

Survival Experience {1}{W}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
  • Worlds Away
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
  • Worlds Away
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)
3/2
  • Worlds Away
Tears of Tizuma

Tears of Tizuma

Land
Tears of Tizuma enters tapped.
{T}: Add {U}.
Whenever Tears of Tizuma becomes tapped for mana, target player mills a card.
  • Worlds Away
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Telarine Runecarver

Telarine Runecarver {1}{W}

Creature - Human Aurashaper
Lifelink
When Telarine Runecarver enters, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
1/1
  • Worlds Away
Telarine Skychaser

Telarine Skychaser {4}

Artifact - Vehicle
Flying
Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
  • Worlds Away
The Clocktower Project

The Clocktower Project {2}{U}

Enchantment
When The Clocktower Project enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap seven untapped artifacts you control: Draw three cards.
Director Sah gazed up at the half-built golem. “Get me Volta Hearth. He's the only one who can finish this.”
  • Discoveries of Akieva
The Feller of Greatwoods

The Feller of Greatwoods {5}{G}{G}{G}

Legendary Creature - Beast
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
9/9
  • Discoveries of Akieva