15897 cards found
Charred Phoenix

Charred Phoenix {3}{R}{R}

Creature - Phoenix
Flying, haste
You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
4/4
  • Feanav: The Apothecary's Progress
Shoal Dragon

Shoal Dragon {3}{U}{R}

Creature - Dragon
Flying
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast your second spell each turn, draw a card.
4/4
  • Adventurers of Onora
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Commander's Stronghold

Commander's Stronghold

Land
{T}: Add {C}.
{T}: Untap target legendary creature you control. Activate only once each turn.
No location is as coveted as the high ground.
  • Seasons of War
Nirami, Ema's Keeper

Nirami, Ema's Keeper {2}{B}

Legendary Creature - Spirit
Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell.
1/4
Lonesome Trio

Lonesome Trio {R}{R}{R}

Creature - Devil Scout
Menace
Lonesome Trio can't attack or block unless at least three other creatures you control also attack or block.
9/3
  • Over the Horizon
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Divide the Imperial Arsenal

Divide the Imperial Arsenal {1}{R}{W}

Enchantment
Whenever one or more creatures you control deal combat damage to an opponent, choose up to that many —
• Create a Weapon token and attach it to one of those creatures. (It's an Equipment with equip {2} and “Equipped creature gets +1/+1.”)
• Add {R}{W} at the beginning of your next main phase.
• Each player draws a card.
  • MSEM Masters Cube 2025
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Lie in Wait

Lie in Wait {2}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw two cards, then put a card from your hand on top of your library.
“Woe betide the poor little guppy who makes a shark wait for its meal.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Black Curtain Enforcer

Black Curtain Enforcer {3}{B}

Creature - Construct Cleric
Lifelink
When Black Curtain Enforcer enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
“Get up and get into position now, or you won't be getting up at all.”
2/2
  • The Stage Presents: The Neverending Act
Charmed Sage

Charmed Sage {3}{U}

Creature - Human Monk
Whenever Charmed Sage deals combat damage to a player, draw two cards.
“Believe yourself worthy of blessing, and it will come.”
2/2
  • Glacia: Hail to the Queen
Kai'Dwo, Eternal Ravager

Kai'Dwo, Eternal Ravager {4}{B}{B}{B}

Legendary Creature - Demon
Flying
When Kai'Dwo, Eternal Ravager enters, create seven Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, each opponent sacrifices a creature.
7/7
Eternal Bond

Eternal Bond {2}{G}

Sorcery - Adventure
Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Critters' Companion
Operations Manager

Operations Manager {3}{W}

Creature - Human Advisor
Converge — When Operations Manager enters, create X 1/1 colorless Servo artifact creature tokens, where X is the number of colors of mana spent to cast Operations Manager.
“I have it all under my command from the comfort of our home base.”
2/1
  • Love Song
Trading Traitor

Trading Traitor {1}{B}

Creature - Elf Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
1/1
  • Ophorio
Wingcrafter's Legacy

Wingcrafter's Legacy {4}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
The Heart-hardened

The Heart-hardened {B}{R}

Legendary Creature - Fox Warrior
First strike
Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life.
“Snow-fur, Water-mover, Leaf-dancer... Your titles may be given away, but you souls will always be with me. I will fight for you.”
2/2
  • MSEM Masters Cube
Master of Munitions

Master of Munitions {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, Master of Munitions deals 1 damage to each opponent.
“We're gonna light it up like it is dynamite.”
2/2
  • Animus Vox
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Camelriding Archer

Camelriding Archer {3}{W}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
His aim transcends the heavens.
2/4
  • Pyramids of Atuum
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Trident of Benediction

Trident of Benediction {2}{W}

Artifact - Equipment
When Trident of Benediction enters, create two 1/1 white Merfolk creature tokens.
Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.”
Equip {2}
Subturgian Legionnaire

Subturgian Legionnaire {4}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink.
3/3
  • Aftermath
Da'Lang's Preyscenter

Da'Lang's Preyscenter {4}{G}{G}

Creature - Wolf
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
6/6
  • Over the Horizon