5972 cards found
Crack Open the Cache

Crack Open the Cache {1}{R}

Instant
Choose two —
• Destroy target artifact.
• Discard a card, then draw a card.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Crack in Time

Crack in Time {4}{U}{U}{U}{U}

Instant
Choose two —
• Create a 6/6 blue Kraken creature token.
• Take an extra turn after this one.
• End the turn.
Exile Crack in Time.
As they approached Yravlac's domain, time seemed to freeze in its wake.
  • MSEM Masters 2019
Cradle of Corruption

Cradle of Corruption

Legendary Land - Swamp
Cradle of Corruption enters tapped.
Whenever a creature dies, put a creation counter on Cradle of Corruption.
{T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
Cradle of War

Cradle of War {2}

Artifact
{3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control.
The Ares Corporation specializes in detailed and poetic physical threats.
  • Animus Vox
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Cragbound Crusher

Cragbound Crusher {15}{R}{R}

Creature - Beast
This spell costs {X} less to cast, where X is 20 minus your life total.
First strike, menace, trample
10/10
Crain's Crony

Crain's Crony {1}{B}{B}

Creature - Skeleton Pirate
Whenever Crain's Crony enters or attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value.
At the beginning of each end step, if you didn't lose life this turn, you lose the game.
4/4
Cramming Student

Cramming Student {2}{R}

Creature - Human
Prowess
When Cramming Student enters, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost {2} and have “Draw a card.”)
Instant and sorcery spells you cast cost {1} less to cast.
3/2
Related card: Fatigue
Crane Cliffside

Crane Cliffside {G}{U}

Enchantment
Once each turn, you may reveal a creature card as you draw it. Whenever you do, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
Whenever three or more creatures you control deal combat damage to a player, untap each creature you control.
  • Panxiou
Cranial Glass

Cranial Glass {1}

Artifact
Flash
When Cranial Glass enters, exile target card from a graveyard.
{7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
  • Toll Midnight
Cranial Violation

Cranial Violation {B}

Sorcery
Each player reveals their hand. Choose a creature card revealed this way. Its owner discards it.
{2}{B}{B}, Exile Cranial Violation and six other cards from your graveyard: Put target creature card from a graveyard onto the battlefield under your control. Activate only as a sorcery.
Crash Down

Crash Down {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
Feel the wind at your back and the waves at your feet and know that nothing can stand in your way.
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
Stampedes are born from panic. Far more dangerous is when a mammoth chooses to trample you to death.
8/8
Creative Salvage

Creative Salvage {R}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Draw two cards.
An EP by Jokers—
John Fleck, Matt Long, S. Burns
Creativity

Creativity {R}{R}{R}

Enchantment
Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”)
Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card.
  • Karina's Explorations 120 296
Creed's Desperado

Creed's Desperado {2}{R}

Creature - Spirit Warrior
Bloodprice—Reappropriate red. (You may cast this spell by sacrificing a creature and exiling two red cards from your hand and/or graveyard.)
Haste
Whenever Creed's Desperado attacks, if defending player has more cards in hand than you, exile the top card of that player's library. You may cast it as long as you control a Warrior, and you may spend mana as though it were mana of any color to cast it.
3/2
Creed, Eternal Straggler

Creed, Eternal Straggler {3}{R}

Legendary Creature - Spirit Soldier
First strike
Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Death waits for no man. Revenge is patient.
3/3
Crescent of the Harvest Moon

Crescent of the Harvest Moon {G}

Artifact - Equipment
When Crescent of the Harvest Moon enters or whenever equipped creature attacks, exile up to one target card from a graveyard.
Equipped creature gets +1/+1.
{X}: Equipped creature becomes a copy of a permanent card with mana value X or less exiled with Crescent of the Harvest Moon until end of turn (even if this becomes unattached). Activate only as a sorcery.
Equip {2}
  • Quest for the Roseblade
Crest

Crest {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Crewmaster Gillo

Crewmaster Gillo {1}{G}

Legendary Creature - Monkey Pirate
When Gillo enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If it's a creature card, put it into your hand.
As long as you control five or more creatures with different names, creatures you control get +1/+1 and have trample.
1/1
Crimson Curtain Favored

Crimson Curtain Favored {2}{R}

Creature - Construct Wizard
When Crimson Curtain Favored enters, starting with you, each player may discard any number of cards. When each player is finished discarding, choose one —
• Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand.
• Each player draws a card for each card they discarded this way.
4/2
  • The Stage Presents: The Neverending Act
Crimson Hellmaw

Crimson Hellmaw {3}{R}{R}

Creature - Zombie Dragon
Flying, haste
When Crimson Hellmaw enters, it deals 3 damage to any target.
Revive {5}{R}{R} ({5}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq