Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”) Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
When Foster the Future enters, create a 3/3 red Panda creature token. Panda creatures and Mao planeswalkers you control have “+2: Target creature you control gains vigilance until end of turn” and “-4: Creatures you control get +1/+1 and gain trample until end of turn.”
When Fractal Findings enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a Clue, you may draw a card, then discard a card. (You make this choice before drawing a card from the Clue.)
Flash Enchant creature Enchanted creature has base power and toughness 0/1 and loses all abilities and creature types. {2}{U}: Return Fractured Persona to its owner's hand.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever a creature you control deals combat damage to a player, put a tally counter on this enchantment. If it was a Dwarf or Elf, put two on it instead. Remove two tally counters from this enchantment: Draw a card.
“Blade against axe; a fair contest, perhaps?” —Finn, to Harl
When From Peace and Purpose enters, exile all creatures until From Peace and Purpose leaves the battlefield. At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed. Creatures you control get +1/+1 for each bloom counter on From a Seed.
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
[+1]: Draw a card, then discard a card. [–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card. [–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
{U}{R}, {T}: Fulmen deals 1 damage to target creature. When a creature dealt damage this way dies this turn, draw a card. Whenever you cast an instant or sorcery spell, if you cast another instant or sorcery spell this turn, exile Fulmen, then return him to the battlefield transformed under his owner's control. He deals 3 damage to each creature.