1306 cards found
Skybreaker Hook

Skybreaker Hook {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield.
Equip {2}
  • Villains: The Musical
Slave Child
Urchin's Captain

Slave Child {1}{B}

Creature - Human Actor
Whenever a creature dealt damage by Slave Child this turn dies, you may pay {B}. If you do, transform Slave Child.
1/3
Card has other part: Urchin's Captain
  • Villains: The Musical
Slay Them in the Aisles

Slay Them in the Aisles {2}{R}

Instant
Slay Them in the Aisles deals 2 damage to each non-Actor creature.
“With enough spectacle on the stage, every eye in Koras will be turned to the villains, and not to the vault.”
—Saia Evigal
  • Villains: The Musical
Slighted Spirit

Slighted Spirit {4}{U}{U}

Creature - Spirit
Flying
When Slighted Spirit enters the battlefield, detain up to two target creatures.
3/4
  • High Noon
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
  • Oirohpo
Slinger's Showdown

Slinger's Showdown {1}{W}

Instant
Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
The sheriff's spell made escape impossible. Haide didn't believe in impossible.
  • High Noon
Slinger's Storm

Slinger's Storm {3}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
Quickdraw {1}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{U}{U}.)
  • High Noon
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Slums Thug

Slums Thug {3}{B}

Creature - Vampire Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
3/3
  • Villains: The Musical
Sneak a Peek

Sneak a Peek {R}

Instant
Exile the top card of each player's library. You may play one of those cards this turn.
Wait, this isn't my moor.
  • Ophorio
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea
Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
  • Novea
Snowy Misthorn

Snowy Misthorn {4}{G}

Creature - Elk
Snowy Misthorn can block creatures with distorted as though it was tapped.
Nothing slips by a misthorn without it knowing.
4/4
  • Ophorio
Sodden Sorrow

Sodden Sorrow {3}{U}

Instant
Target player mills six cards. Return each creature that shares a name with a card milled this way to its owner's hand.
Prophecy {1}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Ophorio
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Soliloquy

Soliloquy {R}

Sorcery
Tap all lands target player controls and that player loses all unspent mana.
“Hush, now it's my time to shine.”
  • Villains: The Musical
Songs of the Howlers

Songs of the Howlers {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
“A lot of folks hate the howlers, but they've never let it stop them before.”
—Calamity Rose
  • High Noon
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Soul Gate

Soul Gate {2}

Artifact
{1}, {T}: Exile target card from a graveyard. Scry 1.
{T}, Exile Soul Gate: Exile all graveyards.
Soulflare Nymph

Soulflare Nymph {2}{R}{R}{W}

Creature - Nymph
First strike, haste
Whenever Soulflare Nymph deals damage to a creature, exile that creature.
Years without the light of the Lotus corrupts a nymph's soul, leaving only a burning desire for revenge.
3/3
  • Novea
Soulless Backstabber

Soulless Backstabber {1}{U}{B}

Creature - Vampire Rogue
Flash
Other Rogues you control get +1/+1.
Rogue spells you cast have flash.
“Don't worry, I've got your back.”
2/2
  • Villains: The Musical
Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
  • Oirohpo
Spark Inspiration

Spark Inspiration {R}

Sorcery
Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
  • Ophorio