3158 cards found
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
Once, I had an empire in a golden age
I was held up so high, I used to be great
2/1
Fox of a Brisk Autumn

Fox of a Brisk Autumn {R}{W}

Creature - Fox
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step.
Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
2/1
  • Nangjiao In Bloom
Fox of a Glistening Glen

Fox of a Glistening Glen {2}{W}

Creature - Fox
Other Foxes you control get +1/+1.
{2}{W}: Target Fox you control gains lifelink until end of turn.
There's nothing a fox loves more than a frolic in Nangjiao's golden sun.
3/2
  • Nangjiao In Bloom
Fox of a New Era

Fox of a New Era {1}{W}

Creature - Fox
Ing'Wei gasped. “That's a fox. A real fox. Here in Nangjiao. I thought they were no more than memories.”
Lijing smiled. “They're back, mei mei. They're all back. You brought them back.” She shed a single tear.
3/1
  • Nangjiao In Bloom
Fox of a Radiant Meadow

Fox of a Radiant Meadow {1}{W}

Creature - Fox
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Fox of a Radiant Meadow has double strike as long as you're in a renaissance.
2/2
  • Nangjiao In Bloom
Fox of an Amber Dawn

Fox of an Amber Dawn {2}{W}

Creature - Fox
At the beginning of your end step, if a creature you controlled died this turn, put a +1/+1 counter on Fox of an Amber Dawn.
No longer were the foxes sentenced to eternally watch and protect. Now their decree was to simply exist.
3/2
  • Nangjiao In Bloom
Fox of the Fallen Forest

Fox of the Fallen Forest {2}{W}

Creature - Fox Spirit
Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature.
The spirit stands perfectly still, watching silently over the forest until called into action by its master.
0/4
  • Goliaths of Nangjiao
Fox of the Molten Dawn

Fox of the Molten Dawn {3}{W}

Creature - Fox Spirit
When Fox of the Molten Dawn enters, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant.
2/2
  • Surging Tide
Fox of the Mushroom Forest

Fox of the Mushroom Forest {1}{W}

Creature - Fox
Whenever Fox of the Mushroom Forest enters or deals combat damage to a player, its activated abilities cost {W} less to activate until your next turn.
{W}, Sacrifice Fox of the Mushroom Forest: Counter target noncreature spell unless its controller pays {2}.
2/2
  • MSEM Masters: Jumpstart
Fox of the Orange Orchard

Fox of the Orange Orchard {1}{W}

Creature - Fox Spirit
“It is the oldest known spirit of the Ulek, a tremendous spirit that has amalgamated countless others and becoming more locus than mere soul. It must be apprehended, but no team has any hope of doing so without heavy losses.”
3/1
Fox of the Sunset Legion

Fox of the Sunset Legion {2}{W}{W}

Creature - Fox Spirit
When Fox of the Sunset Legion enters, create two 1/1 white Fox Spirit creature tokens.
The darkness brings with it danger, and requires a more extensive watch.
2/2
Fox of the Trembling Night

Fox of the Trembling Night {1}{W}

Creature - Fox Spirit
Defender, lifelink
Hush little baby, don't say a word
The fox flies above us, like a bird
And if we say our prayers each night
The fox will embrace us in eternal light.
2/3
  • Surging Tide
Foxflame

Foxflame {1}{W}

Instant
Foxflame deals 4 damage divided as you choose among up to one target attacking creature and up to one target blocking creature.
The fox spirits are inherently peaceful, resorting to fiery violence only when absolutely necessary.
  • Surging Tide
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
The press of fighters, men crowded shoulder to shoulder without room to even raise their blade, snarling and spitting at each other as arrows fall from above and skill becomes meaningless next to fickle fate.
  • A Tourney at Whiterun
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
Fretport Warden

Fretport Warden {1}{W}{W}

Creature - Human Soldier
When Fretport Warden enters, scry 2.
In order to keep the plague contained, keeping a tight reign on what entered and left the city became more important than every.
3/2
  • Plagues of Fretport
Friends from the Beyond

Friends from the Beyond {2}{W}

Enchantment
At the beginning of your end step, if you own a card in exile, create a 1/1 white Spirit creature token with flying.
“Oh, don't worry. That's just Laura. She's my best friend.”
—“Timmy's First Home Run”
  • Video Horror System