14928 cards found
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Grim Bastion

Grim Bastion

Land
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Lizhao and his brood were given two options—comply with the ceasefire, or be hunted and slaughtered in the streets.
  • Nangjiao In Bloom
Grim Courtyard

Grim Courtyard

Land
{T}, Sacrifice Grim Courtyard: Search your library for a Swamp or Forest card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Grim Festivities

Grim Festivities {3}{B}{B}

Enchantment
When Grim Festivities enters or at beginning of your upkeep, you may return a creature card from your graveyard to the battlefield under your control. If you do, each opponent may return a creature card from their graveyard to their hand.
  • Eralou
Grim Procession

Grim Procession {3}{B}

Enchantment
When Grim Procession enters, create two 2/2 black Zombie creature tokens.
{2}{B}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
The Returned cobble together fragments of their lives: possessions, family, and culture—built from leftover scraps and half-memories.
  • Theros Triumphant
Grim Recruitment

Grim Recruitment {3}{B}

Sorcery
Target player sacrifices a creature. Create a tapped 2/2 black Zombie creature token.
“Don't worry. You're on the winning side now.”
—Rallios, Heir to the Evil One
  • Khaliz-Dorahn
Grim Scythe

Grim Scythe {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
A tool of harvest makes for a poor weapon, but a powerful casting focus.
  • Feanav: The Apothecary's Progress
Grim Slums

Grim Slums

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Grim's Warchest

Grim's Warchest {2}

Artifact
{2}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.”
—Grim
  • Elmare: Into the Abyss
Grinding

Grinding {G}

Enchantment - Aura
Enchant creature
Enchanted creature has experience. (Whenever it attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Once a trainer has outgrown the Chikyu leagues, they begin skirmishes into the violent wilds beyond the villages.
  • Monsters of Chikyu
Grip of Paranoia

Grip of Paranoia {1}{B}

Enchantment - Aura
Enchant creature
When Grip of Paranoia enters, enchanted creature's controller loses 2 life.
Enchanted creature gets -3/-1 and can't block.
  • The Unraveling
Grip of the Deadwood

Grip of the Deadwood {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
When Grip of the Deadwood is put into a graveyard from the battlefield, return it to its owner's hand.
  • Novea
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
“Don't try to battle me near the seas, I'm invincible wherever the tide belongs to me.”
—Allagras, Tidal Master
  • Aftermath
Grisly Feast

Grisly Feast {1}{B}

Sorcery
Each player sacrifices a creature, then you gain 2 life for each creature that died this turn.
“You kill us, and nourish yourselves with potions made from our remains. Why wouldn't you expect us to do likewise?”
  • Arkadai
Grisly Hunger

Grisly Hunger {5}{B}{B}

Enchantment - Aura Curse
Enchant opponent
When Grisly Hunger enters, enchanted player's life total becomes 10.
At the beginning of enchanted player's end step, they sacrifice a creature. If they do, they lose life equal to that creature's power.
“I don't create monsters, I simply reveal them.”
—Jeama
  • Eralou
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Grisly Ruins

Grisly Ruins

Land
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard.
Grisly Ruins enters tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G} ({1}{B}{G}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Grixis Command

Grixis Command {1}{U}{B}{R}

Instant
Choose two —
• Target player sacrifices a creature.
• Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life.
• Return target spell to its owner's hand.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
  • Alara
Grohl

Grohl {5}{G}{G}

Legendary Planeswalker - Grohl
[+2]: Destroy up to one target noncreature permanent.
[0]: Grohl becomes a legendary green 6/6 Elk Giant creature with trample, hexproof, and haste until your next turn.
[–9]: For each permanent you control, create a token that's a copy of it.
Loyalty:
4
  • Sparks of a Multiverse
Ground Bound

Ground Bound {1}{W}

Instant
Tap up to two target creatures.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“We were never meant to be stuck here, underneath the light of dying stars.”
  • Love Song
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
Grove of Embers

Grove of Embers

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if two or more land cards are in your graveyard.
  • Worlds Away
Grove of Reversal

Grove of Reversal

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {G}.
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands