14928 cards found
Brass Dragon

Brass Dragon {1}

Artifact Creature - Dragon Construct
{5}: Brass Dragon gets +3/+0 and gains flying and first strike until end of turn.
Only the most expertly crafted idols are able to transcend their own insentience.
1/1
  • Goliaths of Nangjiao
Brave the Frontier

Brave the Frontier {1}{G}

Sorcery
You may play an additional land this turn. Scry 1.
When the Nald Plains becomes covered in snow, many nomads journey through the Natia Pass for warmer climes.
  • Zero
Break Down

Break Down {3}{W}

Instant
Destroy target artifact or tapped creature.
“It doesn't matter how much we cram up there, your head's still always more fragile than you expect it is.”
  • Karina's Explorations
Break Their Guard

Break Their Guard {R}{G}

Sorcery
Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Break a Leg

Break a Leg {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an Actor. Otherwise, it gets -2/-2.
  • Villains: The Musical
Breath of Fresh Air

Breath of Fresh Air {1}{G}

Sorcery
Exile target artifact or enchantment.
“The world is magical. Our duty as its inhabitants is simply to not ruin it.”
—Chiu, to her apprentice
  • Goliaths of Nangjiao
Breath of Hao'Tai

Breath of Hao'Tai {3}{R}

Instant
Breath of Hao'Tai deals 4 damage to any target.
Beta dragons who rise to challenge Hao'Tai and his throne are quickly, and severely, punished.
  • Goliaths of Nangjiao
Breathless Gasp

Breathless Gasp {4}{W}

Instant
Exile target creature. You gain 2 life.
“Leave him in the snow. Anyone too weak of heart to face our future deserves no part in it.”
—Saffrisa, Heir Apparent
  • Glacia: Hail to the Queen
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Breeze Sylph

Breeze Sylph {U}

Creature - Nymph
Flying
On the fourth day, the sylphs took the sky, and the world with it. The naiads struck back, but seldom does anything win a fight with the sky itself.
1/1
  • Novea
Breezerider

Breezerider {3}{U}

Creature - Monkey
Breezerider has flying as long as you control a Nymph.
Breezerider has hexproof as long as you control another Monkey.
It's all fun and games until the fall.
3/2
  • Novea
Brew of Undeath

Brew of Undeath {2}{B}

Sorcery
Choose a creature type. Return up to two target creature cards of the chosen type from your graveyard to your hand.
“Death is the only thing that lives forever in this forsaken plane.”
—Vythraktos, Master Necromancer
  • K15 Core Set
Brewmaster Brothers

Brewmaster Brothers {1}{R}

Creature - Panda Bear Monk
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
“This world's baijiu is the kind of thing I'd call an acquired taste.”
—Ajani Goldmane
1/3
  • Panxiou
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Bright Apprentice
Brilliant Diviner

Bright Apprentice {U/R}{U/R}

Creature - Human Wizard
Prowess
Unveil {2}{U}{R} ({2}{U}{R}: Transform this. Unveil only as a sorcery.)
“True forms require the self as a material. Romanticized suicide.”
—Wormwood
2/1
Card has other part: Brilliant Diviner
  • Feanav: The Apothecary's Progress
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
  • Lovi Awoken
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
  • Feanav: The Apothecary's Progress
Brilliant Griffin

Brilliant Griffin {4}{W}{W}

Creature - Griffin
Flying
When Brilliant Griffin enters, target creature gets +2/+2 until end of turn.
A sight for making sore eyes.
3/3
  • Ophorio
Brimstone Cleansing

Brimstone Cleansing {1}{W}

Instant
Choose one —
• Brimstone Cleansing deals 4 damage to target tapped creature.
• Exile target enchantment.
“Gamhaugen baits us on one side, and Caer Crann on the other. I will take these small victories where we can get them.”
—Beraux, Cleanser priest
  • Quest for the Roseblade
Brimstone Grenadiers

Brimstone Grenadiers {2}{R}

Creature - Human Soldier
{T}: Brimstone Grenadiers deals 1 damage to target player.
Whenever you cast an instant or sorcery spell, untap Brimstone Grenadiers.
2/3
  • Feanav: The Apothecary's Progress
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Bring Down

Bring Down {3}{G}

Instant
Destroy target creature with flying.
Draw a card.
“Archery evens any battlefield.”
  • Khaliz-Dorahn
Bring the Spotlight

Bring the Spotlight {1}{B}

Instant
Target creature gets +3/+0 until end of turn. Mill three cards.
“Places, everyone! Everyone else!”
—Lanna, Leading Lady
  • The Stage Presents: The Neverending Act
Bringer of Armies

Bringer of Armies {4}{G}

Creature - Azra Knight
Trample
When Bringer of Armies enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Each satrapy has its own army, dedicated to defending it no matter the threat.
4/4
  • Alkabah