15897 cards found
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Norwick, Defiant Farmstead

Norwick, Defiant Farmstead

Land
{T}: Add {C}.
{3}{W}, {T}: Create a 1/1 white Peasant creature token.
Whenever you attack with five or more creatures, you may pay {1}{W}{W} and exile this land. When you do, attacking creatures get +1/+1 until end of turn.
  • The Petals Wilt
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Wizened Tortle

Wizened Tortle {U}

Creature - Turtle Scout Wizard
Whenever you cast a spell, you may pay {1}. If you do, Wizened Tortle explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
0/3
  • Karina's Explorations
Archlegislator

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Mious
Malformed Mongrel

Malformed Mongrel {R}

Creature - Hound Horror
Haste
Whenever Malformed Mongrel deals combat damage to a player, discard a card.
The dance of predator and prey plays out on every world, and it is always grisly.
2/2
Diasune Immolator

Diasune Immolator {3}{R}

Creature - Human Shaman
Haste
{6}{R}: Diasune Immolator deals 4 damage to target player or planeswalker.
“There sure are a lot of sparks in this theater. Why don't we light ‘em up and see what happens?”
3/2
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
  • End of Wollensie
Intrepid Shieldmate

Intrepid Shieldmate {2}{G}

Creature - Human Warrior
When Intrepid Shieldmate enters, target creature gets +1/+1 until end of turn.
“This world will give us no respite. We must give it to each other.”
3/2
  • Glacia: Hail to the Queen
Predictable Pattern

Predictable Pattern {U}

Enchantment - Aura
Enchant creature
You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.)
“The world isn't real. We're all puppets, and I can see the strings.”
  • Arkadai
Malicious Eclipse

Malicious Eclipse {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
“I see it in my dreams, over and over. A dark eye, and a dread so total it felt like tomorrow would not come.”
—Diary of Cathar Berenhart
  • Innistrad In Memoriam
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Krismite Shard

Krismite Shard {0}

Artifact
Krismite Shard enters tapped.
{1}, {T}, Sacrifice Krismite Shard: Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Provided to travelers in the Otherworlds for a reasonable sum, simply breaking the fragment whisks the bearer back to Zhedina and safety.
  • Worlds Away
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
“We pledge our undying loyalty to you, Sir Gavis. What is your command?”
  • Zero
Kessig Tombrobber
Kessig Jeweler

Kessig Tombrobber

Creature - Werewolf
(Color indicator: Kessig Tombrobber is red)
At the beginning of your first main phase, you may discard a card. If you do, draw a card and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your end step, if Kessig Tombrobber didn't attack this turn, transform it.
3/3
Card has other part: Kessig Jeweler
  • Innistrad In Memoriam
Shrapnel Golem

Shrapnel Golem {3}

Artifact Creature - Golem
{2/W}{2/W}: Shrapnel Golem deals 3 damage to target creature blocking it.
As it rose, bits of its body crashed to the ground, crushing any poor souls ill-fated enough to be standing beneath.
3/1
  • Al Tabaq
Malignant Reaver

Malignant Reaver {3}{B}{B}

Creature - Elemental Horror
{2}: Exile up to two target cards in a single graveyard. If two creature cards were exiled this way, create a 1/1 blue Elemental creature token with flying.
“The Abominations hear without listening, talk without speaking, and live without breathing.”
—Lieutenant Saxon
3/4
  • Love Song
Towering Fiend

Towering Fiend {4}{R}

Creature - Demon
Trample
Once the earth has been bathed in blood and ash, the demons of the abyss will turn their wrath to the heavens.
6/4
  • Feanav: The Apothecary's Progress
Foliage Hunter

Foliage Hunter {1}{G}

Creature - Dryad
Defender
Foliage Hunter has deathtouch as long as you've cast a spell this turn.
“Stop beating around the bush and just kill the damn thing!”
—Telam, last words
1/4
  • Memorium Arcanum
Ruins' Reward

Ruins' Reward {3}

Artifact
When Ruins' Reward enters, draw a card, then discard a card.
{T}: Add one mana of any color.
That the ruins are booby-trapped, and some say cursed, does not waylay the adventurous from pursuing glory.
  • Riddles of Revio