15897 cards found
Evade the Authorities

Evade the Authorities {1}{U}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
  • Plagues of Fretport
Evaluate the End

Evaluate the End {2}{U}

Sorcery
Put up to one target artifact, instant, or sorcery card from your graveyard on top of your library.
Investigate twice. (Create two colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
Being able to leave made Alida uncomfortable.
  • End of Wollensie
Evanescence

Evanescence {W}

Sorcery
Exile target artifact or creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 white Spirit creature token with flying.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evasive Maneuvers

Evasive Maneuvers {1}{U}

Sorcery
Put a +1/+1 counter on target creature. That creature can't be blocked this turn.
The safest of the deserts to traverse, the Dunesea is still plagued by many dangerous threats and some even more dangerous travelers.
  • Alkabah
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
The sphinx presented its riddle. To Tara's surprise, Belle's companion answered it, then asked a question of her own: “Where is Kella Rakevan?”
Eve, the Mastermind

Eve, the Mastermind {B}{B}

Legendary Planeswalker - Eve
[+1]: Creatures you control gain deathtouch until end of turn.
[–1]: Each player loses 3 life unless they discard a card or sacrifice a creature.
[–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”
Loyalty:
2
  • Riddles of Revio
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
  • Rail War
Evening Serenade

Evening Serenade {R}

Sorcery
Exile the top card of your library. You may play that card this turn.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“When the sun dips behind the dunes /
I weep for I cannot find your face /
and I laugh for the faces I know /
you make at me unseen.”
  • Alkabah: The Rise of Soli
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
  • Adventurers of Onora
Evergrowth

Evergrowth {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
  • Tides of War
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Everybody Knows

Everybody Knows {4}{U}{U}

Instant
Draw four cards.
The dice were loaded, the war was over, and the good guys lost. And Remi knew that no one else on the planet would be able to change that if he didn't.
  • Animus Vox
Everything Black

Everything Black {1}{B}

Enchantment
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
“No colors anymore, I want them to turn black.”
  • Love Song
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn
Evoke the Maelstrom

Evoke the Maelstrom {G}{U}{R}

Sorcery
Draw three cards.
There is wisdom unfathomable in raw chaos, but only those with the aptitude can tap into it without losing themselves.
  • Mious
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Natural selection is obsolete. We have better methods now.”
—Janice, CySec operator
Related card: Data-Point
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“This is not destruction. It is simply an evolution, the beginning of a new order.”
—Yaran, Undying Usurper
Exalted Charge
Lone Heroics

Exalted Charge

Enchantment - Aura
(Color indicator: Exalted Charge is green)
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Card has other part: Lone Heroics
Examination Table

Examination Table {5}

Artifact
Sacrifice a creature: You lose life equal to the sacrificed creature's power and draw cards equal to its toughness.
“Can you even call it science if no one is screaming at you that you're a monster?”
  • Sparks of a Multiverse
Excavation Engine

Excavation Engine {1}

Artifact
{2}, {T}: Reveal the bottom card of your library. You gain life equal to its mana value. You may put it into your graveyard.
  • Oirohpo