15897 cards found
Midwife to the World

Midwife to the World {1}{G}

Legendary Creature - Elemental
{T}, Mill a card: Add {G}.
{X}{U}{B}, {T}, Exile a permanent card with mana value X from your graveyard: Create a tapped token that's a copy of it, except it's an X/X Elemental creature in addition to its other types.
Veronia's overflowing vitality makes every part of the plane a fertile womb.
1/2
  • MSEM Masters: Legends
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Might of the Modrans

Might of the Modrans {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Tales tell of the Modrans, terrifying servants of the old gods. Some say they still walk the earth, hidden among the Ensouled.
  • Arkadai
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo
Mighty Beetle

Mighty Beetle {2}{G}{G}

Creature - Insect
Flash
When Mighty Beetle enters, you may put two +1/+1 counters on target creature you control.
A show of heroism often encourages others.
2/2
  • Monsters of Chikyu
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Migration Range

Migration Range {1}{G}

Sorcery
Search your library for a basic Forest or Plains card, put that card onto the battlefield tapped, then shuffle.
{3}{W}, Exile Migration Range from your graveyard: Create two 1/1 green and white Elk Spirit creature tokens. Activate only as a sorcery.
  • Descent from the Highlands
Militia's Charge

Militia's Charge {2}{G}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Mindhunter Grizzly

Mindhunter Grizzly {1}{G}

Creature - Bear
Mindhunter Grizzly can't attack or block unless you scried this turn.
{5}{U}: Scry 1.
4/4
  • Mious
Mindwinder

Mindwinder {2}{G}

Creature - Snake
Deathtouch
Whenever an opponent casts a noncreature spell, draw a card.
You'll feel your mind break long before your body does.
1/2
  • Zero
Minor Melee

Minor Melee {1}{G}

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Miraculous Genesis

Miraculous Genesis {3}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents.
Mirage Keeper

Mirage Keeper {2}{G}{G}

Creature - Reflection Wizard
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
{2}{G}, {T}: Create a token that's a copy of target creature token.
The lives of a thousand reflections survive only within his head.
2/3
  • Oirohpo
Miroran Skycatcher

Miroran Skycatcher {2}{G}

Creature - Elemental
Reach
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other Elementals you control get +1/+1 as long as Miroran Skycatcher has a +1/+1 counter on it.
1/2
  • Spark of Revolution
Mirror Mirage

Mirror Mirage {1}{G}

Enchantment
You may have Mirror Mirage enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Struck with sand blindness.
—Nomadic saying meaning “tricked by a mirage”
  • Over the Horizon
Mischievous Maolu

Mischievous Maolu {1}{G}

Creature - Beast
Whenever you sacrifice a permanent, Mischievous Maolu gets +1/+1 until end of turn and you gain 1 life.
“Well, that was a waste of time and a few good men.”
—Dao Ma, returning from the hunt
2/1
  • Nangjiao In Bloom
Mist-Valley Ancient

Mist-Valley Ancient {5}{G}

Creature - Beast
Hexproof
Mist-Valley Ancient enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Elves believe the whitecover was breathed into being by Progenitus.
7/7
  • Alara
Mistbreaker

Mistbreaker {4}{G}{G}

Creature - Lizard Horror
Vigilance
Ignore all effects that would prevent Mistbreaker from attacking or blocking. (If an effect says it “can't” attack or block, it still can. This ability doesn't let it attack or block if it's tapped or attack if it has summoning sickness.)
6/7
  • High Noon 192 279
Mistcharm

Mistcharm {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Return Mistcharm to its owner's hand.
Let the silence stay for a moment more.
  • Novea
Misthollow Rites
Misthollow Enigma

Misthollow Rites {2}{G}

Enchantment
You may play an additional land on each of your turns.
{4}{U}{U}: Transform Misthollow Rites. Activate only as a sorcery.
Deep in Innistrad's heart, a chorus of chants rings . . .
Card has other part: Misthollow Enigma
  • Innistrad In Memoriam
Mistwake Hydra

Mistwake Hydra {X}{G}{G}{G}

Creature - Hydra
Mistwake Hydra enters with X +1/+1 counters on it.
Creatures with power less than Mistwake Hydra's power can't block it.
0/0
  • Zero
Mob Rallier

Mob Rallier {3}{G}{G}

Creature - Human Citizen
Other creatures you control get +2/+2.
Like a pebble sets off an avalanche, one zealous voice can create a revolution.
5/5
Mold Shambler

Mold Shambler {3}{G}

Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters, if it was kicked, destroy target noncreature permanent.
3/3
  • Tides of War