15897 cards found
Griffin Skycaller

Griffin Skycaller {4}{W}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Griffin Skycaller enters, target creature you control gets +1/+1 and gains flying until end of turn.
3/3
  • Tides of War
Hair-Trigger Marshall

Hair-Trigger Marshall {1}{R}

Creature - Human Soldier
Haste
{2}{W}, {T}: Hair-Trigger Marshall deals 2 damage to target blocking creature.
“You go ahead, I'll hang back here and pick em off.”
1/1
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon
Judge of Clans

Judge of Clans {2}{G}

Creature - Elf Shaman Warrior
When Judge of Clans enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
{T}: Add one mana of any color.
2/3
  • Over the Horizon
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
“These beasts dare to approach Faradia's lotuses. Expel their wretched, twisted forms!”
—Helena
  • Eralou
Blazeblade Sergeant

Blazeblade Sergeant {1}{R}

Creature - Human Soldier
When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature you control gains first strike until end of turn.
2/1
  • Mious
Lightless Hedron

Lightless Hedron {2}

Artifact
Activated abilities cost {1} more to activate unless they're mana abilities.
“No surveillance seems to work on the cube, nor does any seem necessary. It appears to be guarding itself.”
—Artamo, vault keeper
  • Villains: The Musical
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie
Scrivener of Sha'Iv

Scrivener of Sha'Iv {2}{U}

Creature - Elf Wizard
When Scrivener of Sha'Iv enters, draw a card and adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Their pen never ceases to transcribe the laws Sha'Iv's angels pass on.
1/3
  • Mious
Scrapyard Sovereign

Scrapyard Sovereign {4}{U/R}{U/R}

Creature - Dragon
Flying
Whenever an artifact you control enters, you may activate one of its activated abilities without paying its cost.
There are some valleys where no salvager dares go, for those that once did never returned.
4/4
  • MSEM Masters 2019
Turin's Study

Turin's Study {R}{R}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
When you get your eighth research counter, exile Turin's Study, then you may cast any number of nonland cards from the archived library without paying their mana costs.
  • MSEM Masters 2021
Oceanographer

Oceanographer {B}

Artifact Creature - Construct Scout
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{T}: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Plane-Traversal Guide

Plane-Traversal Guide {2}{U}{U}

Creature - Human Wizard
When Plane-Traversal Guide enters, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand.
3/2
Steady Reminiscence

Steady Reminiscence {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Steady Reminiscence: Enchanted creature gains indestructible until end of turn.
“I am not ready to join you quite yet.”
  • Harvest Festival
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Furnished Ghul

Furnished Ghul {1}{B}

Creature - Zombie
When Furnished Ghul dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Even the long-deceased are drawn to glimmers in the sand.
1/3
  • Alkabah
Rotrider Renegade

Rotrider Renegade {B}

Creature - Zombie Rogue
Rotrider Renegade can't block or be blocked.
{1}{B}: Rotrider Renegade gets +1/+1 until end of turn.
Dash—Reveal a Rogue card from your hand, Pay 2 life (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1/1
  • Over the Horizon
Griffin Country

Griffin Country {1}{U}

Enchantment
Griffin Country enters with a feather counter on it.
Creatures with flying you control get +1/+1.
{U}, Remove a feather counter from Griffin Country: Put a flying counter on target creature you control.
{2}{U}, Remove a feather counter from Griffin Country: Search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
  • Quest for the Roseblade
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Charming Nereid

Charming Nereid {R}

Creature - Merfolk
Creatures your opponents control have haste.
Many have chased her. All have failed.
2/2
  • Novea
Renewal Grove

Renewal Grove

Land
{T}, Sacrifice Renewal Grove: Search your library for a basic land card, put it onto the battlefield, then shuffle. If Renewal Grove entered since your last upkeep, that land doesn't untap during your next untap step.
Sudden Suspension

Sudden Suspension {1}{U}

Instant
Choose a permanent type. Permanents you control of that type gain hexproof until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
  • Spark of Revolution
Kinjiru Warlord

Kinjiru Warlord {3}{B}{B}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{B}{B}: Choose any number of other nontoken creatures you control. Whenever one of those creatures dies this turn, create a token that's a copy of that creature, except it has no mana cost.
5/3
  • Tales of Old Jidai
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Improvisionist

Improvisionist {R}

Creature - Mouse Wizard
When Improvisionist enters, if it was the second spell you cast this turn, exile the top card of your library. You may play that card until the end of your next turn.
“Life's too short for spell scrolls and sheet music. Inspiration exists only in the moment.”
1/1
  • Adventurers of Onora