Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever one or more creatures you control survive damage, add a quest counter. 1 — You may put a creature card with mana value 2 or less from your hand onto the battlefield. 2 — Put two +1/+1 counters on target creature you control. 3 — Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
Flash Reach Whenever Mattia enters or becomes tapped, put a +1/+1 counter on target creature you control. {2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.
Target creature you control gets +1/+0 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The claws were upon the hero's throat faster than he could plead with the gods.
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
[+1]: Untap up to two target creatures and/or lands. [–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Reach When Mawdryk's Harrier enters, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Elves you control get +1/+1.
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library. Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
Enchant creature you control Whenever enchanted creature attacks, mill three cards. When enchanted creature leaves the battlefield, create an X/X green Spirit creature token, where X is equal to the number of card types among cards in your graveyard.
When Memories Rewound enters, you may put target card from your graveyard on top of your library. {1}: Put target card from your graveyard on the bottom of your library. Activate only once during each of your turns.
Improve {1}{G/U}({1}{G/U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) You may play an additional land on each of your turns. Wanderlust — At the beginning of your end step, if you control four or more differently named lands, you may draw a card.
{T}: Add one mana of color. {3}{G}, {T}: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Flash Wanderlust — When Microzoologist enters, search your library for a creature card with mana value 1. If you control four or more differently named lands, you may search for a creature card with mana value 3 or less instead. Reveal that card, put it into your hand, then shuffle.