14928 cards found
Gone with the Wind

Gone with the Wind {4}{U}

Instant
Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn.
Though he was not taken by the storm, the now lone Gorran found himself too rattled to continue this fight.
  • Novea
Good Day's Catch

Good Day's Catch {2}{U}

Instant
Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
  • Adventurers of Onora
Good Night's Sleep

Good Night's Sleep {3}{B}

Instant
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
Target creature gets -4/-4 until end of turn.
“Hush, little baby. Don't you cry.”
—Lord Ellison Crain
  • Dark Seas of Shiryen
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
  • Adventurers of Onora
Gorandu's Majesty

Gorandu's Majesty {5}{G}

Instant
Target creature gets +2/+2 until end of turn. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
“Gorandu is one of the most ferocious, yet most gentle creatures I've ever met. Him fighting for us is a blessing.”
—Fatresya of Rammaneth
  • Tides of War
Gorbes Index

Gorbes Index {2}{U}{U}

Enchantment
At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with mana value equal to 1 plus the exiled card's mana value, reveal it, put it into your hand, then shuffle.
“Indexing the infinite is a daunting task indeed.”
—Azamir, “Gorbes, The Infinite Library”
  • Storytime
Gorgon's Gaze

Gorgon's Gaze {4}{G}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Target creature you control deals damage equal to its power to target creature you don't control.
  • Harvest Festival
Gorilla Tactics

Gorilla Tactics {1}{G}

Instant
Target creature you control and each other creature in its pack deal damage equal to their power to target creature or planeswalker. (Two or more creatures you control with equal power are in a pack.)
  • Panxiou
Gorran Charge

Gorran Charge {2}{B}{B}

Sorcery
Creatures you control gain lifelink until end of turn. If {W} was spent to cast Gorran Charge, creatures you control get +2/+2 until end of turn.
  • Novea
Gorran Totem

Gorran Totem {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}: Each opponent loses 1 life and you gain 1 life.
With their Mother destroyed, the Gorrans divided, some sinking deeper into her ways, others exploring the wider world.
  • Novea
Gorru Deathmask

Gorru Deathmask {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
The Gorru wear hideous masks to ward away death and the outside world, not realizing both do that on their own.
  • Novea
Grab Bag

Grab Bag {3}

Artifact - Equipment
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield.
Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control.
Equip {3}
  • Villains: The Musical
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Grafted Weaponry

Grafted Weaponry {4}

Artifact - Equipment
Equipped creature has “{2}, {T}: This creature deals 1 damage to any target.”
{4}: Untap equipped creature.
Equip {3}
  • Tides of War
Grand Arcana

Grand Arcana {X}{X}{U}{U}{U}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Draw X cards. Exile Grand Arcana.
“Tell me, when did you first change the world forever?”
—Baljurn, the Runelord
  • Seasons of War
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Grand Library of Ormos

Grand Library of Ormos {7}

Legendary Artifact Enchantment - Study
Archive 5, archive 5, archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library three times. Sacrifice this after the archived libraries are empty.)
At the beginning of your upkeep, exile the top card of each of your libraries. For each card exiled this way, you may play it without paying its mana cost.
  • MSEM Masters Cube
Grand Pilgrimage

Grand Pilgrimage {3}{G}

Sorcery
You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Grand Stand at Danaj

Grand Stand at Danaj {4}{B}{G}{W}

Sorcery
Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Then vanished Hayat, locust-winged, and a great cry went up among Tamaak's host as bounty overflowed appetite and feast went uneaten.”
—The Tale of Kings
  • Alkabah
Grand Tourney

Grand Tourney {3}{G}{G}

Enchantment
Whenever a creature enters, it fights another target creature of its controller's choice.
Open only to those of noble birth or who have already proven themselves in the Minor Melee, the Grand Melee is considered the greatest test of a warrior's talent possible short of an actual war.
  • A Tourney at Whiterun
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Granite Plating

Granite Plating {1}

Artifact - Equipment
Equipped creature has vigilance and can block an additional creature each combat.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
  • Al Tabaq
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Grasp for Understanding

Grasp for Understanding {3}{R}

Instant
When you cast this spell, each other player may copy it.
Exile the top seven cards of an opponent's library. Until the end of your next turn, you may play those cards, and you may spend mana as though it was mana of any type to cast those spells.
  • Beyond Our Ken