Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
As Duke Gerard Hoff enters, an opponent gains control of it. Duke Gerard Hoff can't attack its owner or planeswalkers that player controls. Creatures your opponents control get +2/+1.
The man who turned his own wedding into a traitor's plot.
Play with the top card of your library revealed. You may play lands from the top of your library. At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
Target creature gets +3/+3 and gains trample until end of turn. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
When Digital Divinity enters, put a +1/+1 counter on each creature you control. Whenever you gain life, you may return Digital Divinity to its owner's hand.
Mankind sought a new divinity, yet forgot what place mortal have next to those of gods.
Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
Choose one. You may choose both if an opponent controls three or more tapped creatures. • Creatures target player controls lose all abilities until end of turn. • Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
Colossal 2—{5}{G}{U}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
Enchant opponent Enchanted player plays with the top card of their library revealed. Whenever enchanted player casts a spell, you may have them mill a card.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token. Equip {2}
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn. [–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead. [–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) {4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield tapped. Cycling {2}({2}, Discard this card: Draw a card.)
Whenever a creature you control dies, put a legacy counter on Testament to Heroism. {T}: Add {C}. {T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.” —Statue inscription