15282 cards found
Singers' Grove

Singers' Grove

Legendary Land
{T}, Pay 1 life: Add {G}.
{8}{G}, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn.
The Pyresong tells the glory of hundreds of generations of elves. Its recitation takes weeks, and is accompanied by raucous celebration.
  • Descent from the Highlands
Sire of the Shapeless

Sire of the Shapeless {6}{G}{G}

Creature - Horror
Sire of the Shapeless costs {3} less to cast as long as you control three or more creatures.
Trample, haste
{G}, Reveal Sire of the Shapeless from your hand: Create a 1/1 colorless Human creature token. Shuffle Sire of the Shapeless into your library. Activate only as a sorcery.
6/6
  • Toll Midnight
Sire of the Wild

Sire of the Wild {6}{G}{G}

Creature - Elemental
When Sire of the Wild enters, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
6/6
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
  • Dark Seas of Shiryen
Skittering Solifuge

Skittering Solifuge {3}{G}

Creature - Insect Spider
Reach
“Despite all we've had to contend with, we won't ever break. With Sunnula at my side and the support of our people, a reckoning will come for Anku in time.”
—Emerabi
2/5
  • Scriptures of Urshad
Skittering Swarm

Skittering Swarm {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
2/4
Skitterthorns

Skitterthorns {G}

Creature - Elemental
Whenever Skitterthorns blocks or becomes blocked, creatures you control gain deathtouch until end of turn.
Along with her forests, Rei brought her homeland's creatures to inhabit the city's overgrown ruins.
0/1
  • Villains: The Musical
Skittish Prey

Skittish Prey {G}

Instant
Create a 1/1 green Squirrel creature token.
The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
  • End of Wollensie
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Slaffield Overseer

Slaffield Overseer {1}{G}

Creature - Human
Whenever you tap a creature for mana, put a +1/+1 counter on that creature.
{T}: Add {G}.
“City folks struggle when they arrive at the Slaffield. I help them adapt.”
0/1
  • The Unraveling
Slashing Pangolin

Slashing Pangolin {2}{G}

Creature - Pangolin
Haste
Whenever a creature attacks, Slashing Pangolin gets +1/+1 until end of turn.
“Each scale on the pangolin's coat is stained with the blood of a different prey.”
—Am'atambi, Fable Weaver
2/2
Sleeping Dryads

Sleeping Dryads {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G}.
{G}, Sacrifice Sleeping Dryads: Draw a card.
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
  • Arkadai
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Snake Tattoo

Snake Tattoo {G}

Instant - Inscription
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Inscribe {1}{G} ({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
  • Novea
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
Snowy Misthorn

Snowy Misthorn {4}{G}

Creature - Elk
Snowy Misthorn can block creatures with distorted as though it was tapped.
Nothing slips by a misthorn without it knowing.
4/4
  • Ophorio
So Much to See

So Much to See {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a permanent card revealed this way into your hand and the rest into your graveyard.
While a war raged on the planet around them, AOSE astronauts were only ever looking for one thing.
  • Animus Vox
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse
Solemn Stag

Solemn Stag {4}{G}

Creature - Elk
Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.)
The elk is the symbol of the forest's permanence, eternally marching forward on weathered hooves.
4/5
  • Surging Tide
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Solvent Tide

Solvent Tide {3}{G}

Creature - Ooze
Whenever Solvent Tide attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
A growing alchemical life form is easy. A sustainable one, not so.
3/4
  • Feanav: The Apothecary's Progress