If you would create a token, you may instead create a tapped 2/2 green Faerie Bard creature token. Whenever one or more creature tokens you control deal combat damage to a player, that player sacrifices an artifact or enchantment.
Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Urudi Warlord assaults, it gains first strike until end of turn.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) When Ushi Yun enters, create an Idol token. As long as you're in a renaissance, artifacts you control have “{T}: Draw a card.”
Flash Death knell — Put a +1/+1 counter on each creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Deception {1}{B}({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
As Vaertris' Master Plan enters, exile the top five cards of any player's library. You may play cards exiled with Vaertris' Master Plan. When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.
[+1]: Until end of turn, whenever target creature deals combat damage to a player, that player mills two cards. [–1]: Tap target creature. It can't become untapped for as long as you control Vaertris, Mindmelder. [–6]: You get an emblem with “Whenever you draw a card, target player mills three cards” and “{2}{U}: Draw a card.”
When Vagabones enters, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
Advance {6}{W}{W}(Cast this for {6}{W}{W} to advance it as it enters. {6}{W}{W}: Advance this as a sorcery.) Flying, vigilance, lifelink Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures.
Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token. [+1]: Add {R}. If you spend this mana on a spell that targets, that spell can't be countered. [–2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Valeron Vanguard can't be blocked by 1/1 creatures.
“She weaved through the battle on Sun-Dappled Hill unmatched, driving back the interlopers with grace I've yet to see from even our sigiled knights.” —Kaeda, aven scout