15897 cards found
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Must've Been a Bird

Must've Been a Bird {1}{U}

Instant - Adventure
Counter target enchantment, instant, or sorcery spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slippery Bunyip
Planchette Poltergeist

Planchette Poltergeist {1}{W}{W}

Creature - Spirit
Flying
When Planchette Poltergeist enters, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled.
“Spelling out D-E-A-T-H may be a cliche, but it remains quite effective.”
—“The House on the Hill”
2/2
  • Video Horror System
Shengin Tactician

Shengin Tactician {1}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Target creature gains vigilance until end of turn.
2/2
  • Tales of Old Jidai
Lord Ellison Crain

Lord Ellison Crain {4}{U}{B}{R}

Legendary Planeswalker - Crain
You control each opponent during your turn.
[+2]: Draw two cards. Each opponent discards two cards.
[–2]: Target player sacrifices a creature.
[–8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Loyalty:
5
Cinderhoof Minotaur

Cinderhoof Minotaur {R}{R}

Creature - Minotaur Shaman
Trample
Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player.
Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
Silken Spinner

Silken Spinner {2}{G}{G}

Creature - Spider
Reach
“I hear tales of worlds where spiders are no bigger than your fingernail. I hope to visit one someday.”
— Chiu's apprentice
3/4
  • Goliaths of Nangjiao
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Mukal Swarmhorde

Mukal Swarmhorde {3}{B}{B}

Creature - Construct Horror
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
4/3
  • Arkadai
Orphan-Ward Lei Yu

Orphan-Ward Lei Yu {2}{G/W}

Legendary Creature - Cat Cleric Monk
Vigilance
You may look at the top card of your library any time.
Whenever you cast a creature spell from your hand, you may cast the top card of your library without paying its mana cost if it's a creature card with lesser mana value.
3/3
  • Panxiou
Insidious Terror

Insidious Terror {4}{B}

Artifact Creature - Horror
Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
“Kevthra has shown me power beyond that I could possibly imagine. I will gladly serve her cause.”
—Hathrik, Last Tyrant of Iscathia
4/3
  • Tides of War
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Outrider Captain

Outrider Captain {3}{W}

Creature - Human Knight
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever Outrider Captain attacks, search your library for a creature card with mana value 1 or less, put it onto the battlefield tapped and attacking, then shuffle.
3/3
  • Innistrad In Memoriam
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature you control enters, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Come Out and Play

Come Out and Play {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn.
Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.
A never ending spree of death and violence.
  • Love Song
Relive Eras

Relive Eras {B}{G}

Sorcery - Adventure
Put up to one target permanent card from your graveyard on top of your library. (Then exile this card. You may play the land later from exile.)
Card has other part: Gloomhollow Woodlock
  • Adventurers of Onora
Twinhorn Leaper
Slopestrider's Chariot

Twinhorn Leaper {1}{W}

Creature - Goat
Double strike
Ride {2}{W} ({2}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You'll go crashing down the mountain when they come.
1/1
Card has other part: Slopestrider's Chariot
  • Quest for the Roseblade
Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
  • End of Wollensie
Crippling Illness

Crippling Illness {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on it.
Those few who survived the Evil One's touch died shortly after to its corruption.
  • Khaliz-Dorahn
Power From Beyond

Power From Beyond {2}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. Add {B}{B}. You may cast only one more spell this turn. Exile Power From Beyond.
“You think of us as monsters, but the truth is you know you'd be the same in our position.”
—Sesilius, to Lady Alia
  • Discoveries of Akieva
Crooning Eulogist

Crooning Eulogist {1}{G}

Creature - Human Bard
{1}, {T}, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
1/3
  • Nangjiao In Bloom
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn