14066 cards found
Scion of Death

Scion of Death {2}{B}{B}{G}

Creature - Incarnation
Indestructible
Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Insatiable, unstoppable, eternal.
1/1
  • Novea
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Fecundity

Scion of Fecundity {1}{G}{W}

Creature - Elk Spirit
When Scion of Fecundity enters, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle.
Revive—{1}{G}{W}, Discard a card. ({1}{G}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Scion of Fiends

Scion of Fiends {2}{B}{R}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
3/3
  • The Empty Throne of Feanav
Scion of Flourishing

Scion of Flourishing {3}{G}{G}

Creature - Elemental Avatar
Trample
When Scion of Flourishing enters, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever a Forest you control enters, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Pestilence

Scion of Pestilence {1}{B}

Creature - Zombie
When Scion of Pestilence enters, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
3/3
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
  • Scriptures of Urshad
Scion of Sarrithaz

Scion of Sarrithaz {3}{B}{B}

Creature - Human Warlock
When Scion of Sarrithaz enters, create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice a creature: Draw a card.
“All I see before me are scraps for my master's banquet.”
3/2
  • Seasons of War
Scion of Scales

Scion of Scales {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control can't be blocked by creatures with power 2 or less.
2/2
  • Path of Shadows
Scion of Silence

Scion of Silence {1}{W}

Creature - Human Soldier
As Scion of Silence enters, choose a nonland card name.
Other permanents with the chosen name lose all abilities.
2/1
Scion of Storms

Scion of Storms {3}{W}{W}

Creature - Elemental Avatar
Vigilance
When Scion of Storms enters, create a 2/2 white Elemental creature token with flying.
Whenever a Plains you control enters, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Torrents

Scion of Torrents {3}{U}{U}

Creature - Elemental Avatar
Flying
When Scion of Torrents enters, you may return target nonland permanent to its owner's hand.
Whenever an Island you control enters, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.)
All it ever wanted was the world.
5/5
Scion of the Pack

Scion of the Pack {3}{W}{W}

Creature - Human Warrior
First strike
Whenever Scion of the Pack enters or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token.
When Lovi's dogs awoke to their feral nature, they brought others with them.
2/2
  • Lovi Awoken
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Scions of Old Jidai

Scions of Old Jidai {1}{W}

Creature - Human Samurai Knight
Sacrifice Scions of Old Jidai: Target player gains life equal to the life that player has lost this turn.
“The old sun rises again in them, and with them it will set.”
— General Takaki
2/1
  • Path of Shadows
Scoff

Scoff {2}{R}

Instant
This spell costs {2} less to cast if its target has the same name as a card in a graveyard.
Scoff deals 3 damage to any target.
“I've survived killer robots, angry gods, and an evil hat. What's the worst you can do?”
  • Karina's Explorations
Scorch

Scorch {R}

Sorcery
Scorch deals 3 damage to any target.
“Reason? Fire is its own reason.”
—Akratas, fanatic of Mogis
Related card: Tunu, Ancient Shaper
Scorched-Earth Defence

Scorched-Earth Defence {R}{R}

Sorcery
As an additional cost to cast Scorched-Earth Defence, reappropriate X times. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Scorched-Earth Defence deals X damage to each creature and each planeswalker.
“Whatever we fueled that with, we need more of it.”
—Heli, forager
  • Lovi Awoken
Scorching Blood

Scorching Blood {B/R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
  • Feanav: The Apothecary's Progress
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
“With lanterns. Light the path
with lanterns.”
  • Nangjiao In Bloom
Scorchland Vandal

Scorchland Vandal {2}{R}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Scorchland Vandal attacks each combat if able.
3/2
  • Tides of War
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Scorchpass Sovereign

Scorchpass Sovereign {3}{R}{G}

Creature - Dragon
Flying
When Scorchpass Sovereign enters, it deals 1 damage to each creature with flying you don't control.
“Must be a young one. Only a hatchling wouldn't think everywhere is their territory.”
—Knara, bloodbraid elf
4/4
  • Alara
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon