15282 cards found
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
  • Surging Tide
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Savagery Evergrowing

Savagery Evergrowing {5}{G}

Enchantment
When Savagery Evergrowing enters, create two 3/2 green Horror creature tokens.
Whenever a Horror you control dies, put a +1/+1 counter on each Horror you control.
“We'll take this world by storm.”
—Sesilius of Wicked Ways
  • Animus Vox
Scale Factor

Scale Factor {G}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target creature gets +3/+3 until end of turn [if it has trample]. Then put a trample counter on that creature.
  • Arkadai
Scaleback Steed

Scaleback Steed {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has trample.
When enchanted creature dies, create a 4/4 green Beast creature token with trample.
  • Al Tabaq
Scaleblight's Quarry

Scaleblight's Quarry {1}{G}

Enchantment - Aura Curse
Enchant player
When Scaleblight's Quarry enters, you may have target creature you control deal damage equal to its power to target creature enchanted player controls.
Whenever enchanted player becomes the target of a spell you control, you gain 1 life.
  • Over the Horizon
Scalebruiser

Scalebruiser {G}

Creature - Lizard Warrior
Whenever another creature you control enters, if its power is greater than Scalebruiser's power, put a +1/+1 counter on Scalebruiser.
As long as Scalebruiser's power is 4 or greater, each other creature you control enters with an additional +1/+1 counter on it.
1/1
  • Adventurers of Onora
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
7/6
  • Zero
Scales of Aghavaan

Scales of Aghavaan {2}{G}{G}

Creature - Snake Warrior
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.)
At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
4/4
  • Imperial Legacies
Scar Shed

Scar Shed {G}

Instant
Remove a -1/-1 counter from target creature. That creature gets +2/+2 until end of turn.
“We are only as weak as we allow ourselves to be.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Scarred Brawler

Scarred Brawler {3}{G}

Creature - Human Warrior
{2}{G}: Scarred Brawler gets +2/+2 until end of turn.
For every wound she's gotten there have been ten she's given.
3/3
  • A Tourney at Whiterun
Scattering Shield

Scattering Shield {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
“First the hunters and now the Seventh Circle, the Multiverse is getting far too small for my liking.”
—Irbek, crocodile hunter
  • Karina's Explorations
Scavenging Pack

Scavenging Pack {1}{G}{G}

Creature - Spider
Reach
When Scavenging Pack enters, you may destroy target artifact with mana value 2 or less.
“Out here, you have to be afraid of what you can't see.”
—A Survivalist's Guide to Olten
3/3
  • Love Song
Scenery Chewing

Scenery Chewing {1}{G}

Sorcery
Target creature gets +1/+0 for each land you control and gains trample until end of turn.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scion of Flourishing

Scion of Flourishing {3}{G}{G}

Creature - Elemental Avatar
Trample
When Scion of Flourishing enters, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever a Forest you control enters, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Scales

Scion of Scales {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control can't be blocked by creatures with power 2 or less.
2/2
  • Path of Shadows
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Elemental
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
  • Harvest Festival
Scout Ahead

Scout Ahead {G}

Sorcery
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • High Noon
Scout the Chantwoods

Scout the Chantwoods {1}{G}{G}

Sorcery
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
  • Oirohpo
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
  • Tales of Old Jidai
Scramble the Scouts

Scramble the Scouts {G}

Instant
Prevent all damage that would be dealt by creatures this turn.
“Rei controls not just the growth, but the movement of her trees. Our eyes will offer warning, but not victory.”
  • Villains: The Musical
Scuripi Blessing

Scuripi Blessing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has hexproof as long as it's tapped.
  • Villains: The Musical
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical
Scuripi Lookout

Scuripi Lookout {1}{G}

Creature - Squirrel Scout
Flash
When Scuripi Lookout enters, target creature gains hexproof until end of turn.
Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand.
2/1
  • Villains: The Musical