14413 cards found
Runes of Ralora

Runes of Ralora {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
  • Novea
Runescale Brawler

Runescale Brawler {1}{G/U}{W}

Creature - Lizard Warrior
Runescale Brawler enters with three +1/+1 counters on it.
If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler.
0/0
  • Kahembo: Olde Dawn
Runewart Hog

Runewart Hog {4}{G}

Creature - Boar
Runewart Hog has hexproof as long as it has a +1/+1 counter on it.
In the Wild Realm, magic is found in even the most unsuspecting of places.
4/4
  • Goliaths of Nangjiao
Runewing's Feathers

Runewing's Feathers {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, draw a card.
  • Khaliz-Dorahn
Runic Depths

Runic Depths {2}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, scry 1.
Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
  • Carpe Arcanum
Runic Enforcer

Runic Enforcer {3}{W}

Creature - Human Wizard
Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
With Entelan law enforcement stretched thin over several planes, crimes against the extraplanars back home became bolder by the week.
3/3
  • Karina's Explorations
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Runic Wall

Runic Wall {2}{W}

Creature - Wall
Defender (This creature can't attack.)
{W}, {T}: You gain 1 life.
The light of divinity is both a shield and a blessing to those who need it.
0/4
  • Zero
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Runner's Release

Runner's Release {R}

Instant
Discard a card, draw a card, then conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Tell me you aren't looking to leave, and I will stay here forever.”
Related card: Data-Point
  • Beyond the Blackwall
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
“What do you truly fear?” Asked Asil. “The fall, or what awaits you below?”
“Both,” replied Mujah, and he leapt.
  • Al Tabaq
Rush of Strength

Rush of Strength {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Nothing drives a warrior like hatred.
  • K15 Core Set
Rush of Thought

Rush of Thought {R}{R}

Instant
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
  • Zero
Rush of Wonder

Rush of Wonder {1}{R}

Instant
As an additional cost to cast this spell, put a card from your hand on the bottom of your library.
Draw two cards.
The last of orange leaves stood in stark contrast against the backdrop of fresh snow, and Selma couldn't help but laugh as she looked at the beauty of it.
  • Harvest Festival
Rush to Revelry

Rush to Revelry {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Then create two 1/1 red Satyr creature tokens with “This creature can't block.” Creatures you control gain haste until end of turn.
“We mourn for Xenagos's death and drink to his memory. Our wake will never end!”
—Kyriakos, satyr firedancer
  • Theros Triumphant
Rushwater Hunter

Rushwater Hunter {2}{U}{U}

Creature - Drake
Flying
When Rushwater Hunter enters, you may return target creature to its owner's hand.
“All the knights want a fancy steed these days. And none of them want to pay for the two years it takes to train one!”
—Azohn, Familiar Handler
2/2
  • Seasons of War
Rushwater Raider

Rushwater Raider {U}

Creature - Merfolk Rogue
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
1/1
  • Seasons of War
Russet Denmother

Russet Denmother {3}{W}

Creature - Fox
When Russet Denmother enters, choose one —
• Destroy target enchantment.
• Create a 2/1 red and white Fox creature token.
“Let them be. We've done enough to nature.”
—Master Lijing
3/2
  • Nangjiao In Bloom
Rustshell Crustacean

Rustshell Crustacean {3}

Artifact Creature - Crab
Rustshell Crustacean gets +1/+1 for each artifact you control.
Whenever Rustshell Crustacean attacks, choose one —
• Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle.
• Create a Treasure token.
0/0
  • Elmare: Into the Abyss
Rustshell Mantis

Rustshell Mantis {3}{G}{G}

Creature - Insect
Whenever Rustshell Mantis is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Every attack against it only further steels its resolve.
5/4
  • Monsters of Chikyu
Ruststep Centipede

Ruststep Centipede {2}{G}

Creature - Centipede
Deathtouch
Whenever Ruststep Centipede deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
  • Villains: The Musical
Ruthless Advancement

Ruthless Advancement {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
The progress of civilization is a road paved with the bones of the weak.
  • Scriptures of Urshad
Ruthless Advisor
Ruthless Taromad

Ruthless Advisor {3}{B}

Creature - Azra Advisor
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Ruthless Advisor.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
3/3
Card has other part: Ruthless Taromad
  • Alkabah: The Rise of Soli
Ruthless Bakhtak

Ruthless Bakhtak {1}{U}{B}

Creature - Hag Shaman
Whenever you cast a spell from anywhere other than your hand, return Ruthless Bakhtak from your graveyard to your hand.
“Escape if you will, little one. There will come a midnight when the weight of years bears down on your chest, and I will savor each gasp as you are crushed.”
3/1
  • Alkabah: The Rise of Soli