Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
When Reincarnation Savant dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“May even my last breath be as fertile soil for new life.”
Gain control of target noncreature permanent until end of turn. Untap it. Prophecy {U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
This spell costs {1} less to cast for each artifact you control. Search your library for an artifact creature card with mana value X or less, put it onto the battlefield, then shuffle.
Counter target spell. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“It is my duty to defend my satrapy. It is my privilege to do so with the word of truth echoing in my heart.” —Dasali, blade of Rahstahde
Harmony — Destroy target artifact or enchantment. When Rejoicing Aristocrats enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Those with the most to lose celebrate the most recklessly.
Trample, haste When Rejuvenating Elemental enters, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
Return up to one target creature card from your graveyard to your hand. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When Relentless Pathcutter enters, create a green Aura enchantment token named Enmity attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+0 and has trample.” When Relentless Pathcutter dies, return it to its owner's hand.
Another term reinvented by the dwarves is research. Duela research is, more often than not, searching for knowledge they already have, but in a more or less explosive form than the last one.
Search target opponent's library for an artifact card and put it onto the battlefield under your control, then that player shuffles. If you don't put a card onto the battlefield this way, create four Gold tokens. At the beginning of the next end step, sacrifice each artifact put onto the battlefield this way. (This includes the Gold.)