Exile up to one target creature or planeswalker with mana value 3 or less. Then if this spell was foretold, target opponent chooses a creature or planeswalker they control. You gain control of that permanent. Foretell {3}{U}{U}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Equipped creature gets +1/+1 and has “{5}, {T}: This creature fights another target creature.” Equip {5}({5}: Attach to target creature you control. Equip only as a sorcery.)
Vigilance Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
Improve {B}({B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever a nontoken creature you control dies, if it was embattled, you may pay {B}. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Despite the best efforts of the city's guards, the Grand Conchport Heist is a beloved annual event.
Whenever you put a counter on another permanent you control, put a +1/+1 counter on Herald of Ruination. This ability triggers only once each turn. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Colossal 5—{8}{W}{W}(You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.) Ward {5} When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
You may spend mana as though it were mana of any color to cast planeswalker spells. [–1]: Put a -1/-1 counter on target tapped creature. [–2]: You gain 2 life for each tapped creature your opponents control. [–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Other enchantment creatures you control get +1/+1. As long as you control three or more enchantment creatures, if a triggered ability of an enchantment you control would trigger, that ability triggers an additional time.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)