15282 cards found
Saddlesaur Guide

Saddlesaur Guide {3}{G}

Creature - Human Aurashaper Scout
Trample
When Saddlesaur Guide enters, create a green Aura enchantment token named Hefty Load attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2 and has trample.”
1/2
  • Worlds Away
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Sage of Circular Motion

Sage of Circular Motion {2}{G}

Creature - Ox Monk
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”
4/2
  • Panxiou
Sage of Reflections

Sage of Reflections {4}{G}{G}

Creature - Human Monk
Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
2/4
  • Tales of Old Jidai
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Saghira, Divinity's Usurper

Saghira, Divinity's Usurper {2}{G}{G}

Legendary Creature - Human Warrior Shaman
Trample
Whenever Saghira, Divinity's Usurper attacks, you may pay {1}{G}. If you do, destroy target artifact, enchantment, or creature with flying.
4/4
  • Mious
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq
Sand Scorpion

Sand Scorpion {G}

Creature - Scorpion
Deathtouch
“Don't worry, I squashed it.”
—Telam, last words
1/1
  • Riddles of Revio
Sand Twister

Sand Twister {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
  • Riddles of Revio
Sandswim Titan

Sandswim Titan {4}{G}{G}

Riddle Enchantment Creature - Sand Shark
Trample
You may cast Sandswim Titan from exile. If you do, it enters with three +1/+1 counters on it.
5/5
  • Riddles of Revio
Sandwurm's Command

Sandwurm's Command {4}{G}{G}

Instant
Choose two —
• Target player creates a 3/3 green Wurm creature token.
• Target player puts three +1/+1 counters on a creature they control.
• Return target permanent card from your graveyard to your hand.
• Destroy target creature with flying.
Sandwurm's Might

Sandwurm's Might {2}{G}{G}

Enchantment
When Sandwurm's Might enters, you may have target creature you control fight target creature you don't control.
Each creature you control enters with an additional +1/+1 counter on it.
  • Riddles of Revio
Sankataar Ambusher

Sankataar Ambusher {2}{G}

Creature - Snake Warrior
Flash
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
2/3
  • Imperial Legacies
Sankataar Assailant

Sankataar Assailant {3}{G}

Creature - Snake Warrior
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.)
When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
3/3
  • Imperial Legacies
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satyr Vigormage

Satyr Vigormage {1}{G}

Creature - Satyr Shaman
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one —
• Put a +1/+1 counter on Satyr Vigormage.
• Satyr Vigormage fights target creature you don't control.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
2/2
  • Theros Triumphant
Savage Congregation

Savage Congregation {2}{G}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Convergence

Savage Convergence {3}{G}{G}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Search your library for up to three creature cards with different mana values 4 or less, reveal them, put them into your hand, then shuffle. If you're in a renaissance, you may put one of those cards onto the battlefield instead of into your hand.
  • Nangjiao In Bloom
Savage Mammoth
Herdstrider

Savage Mammoth {4}{G}{G}

Creature - Elephant
Trample
Savage Mammoth gets +1/+1 for each land you control.
Ride {4}{G} ({4}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
0/0
Card has other part: Herdstrider
  • Quest for the Roseblade