Create a 2/2 white Angel creature token with flying. Coalesce {6}{W}{W}(You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [–3]: Exile target creature with power 4 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
Equipped creature gets +4/+4. You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat. Equip {4}
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror. When Walker of the Final Path enters, search your library for a Revelation card, put it into your graveyard, then shuffle.
When War of Resources enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) Whenever a creature you control dies, each opponent loses 1 life.
Up to one target creature gets -1/-1 until end of turn. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Omid's tactics, while heretical to some, definitely achieved results.
Whenever Weave Etcher enters or equipped creature attacks, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.” Equip {1}
Weeping Lotus enters with five petal counters on it. At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Put two +1/+1 counters on up to one target creature. Coalesce {6}{G}{G}(You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Destroy all non-Horror creatures. Coalesce {8}{W}{W}(You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.