15282 cards found
Ring-Tailed Ascetic

Ring-Tailed Ascetic {1}{G}

Creature - Lemur Cleric
Saga spells you cast cost {1} less to cast.
“Sit here, child. Let me tell you a story about a world that wasn't at war.”
2/2
  • Kahembo: Olde Dawn
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Risti Strategist

Risti Strategist {G}

Creature - Human Soldier
Vigilance
{3}{G}, {T}: Target creature you control fights target creature you don't control.
“Incoming foreign entity from 10 o'clock. Jali, prepare to fire.”
1/1
  • Lovi Awoken
Risti Watchkeeper

Risti Watchkeeper {2}{G}

Creature - Human Scout
Reach
When Risti Watchkeeper enters, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
“Used to be only Angel mechs in the sky. Now, it's anyone's guess.”
2/2
  • Lovi Awoken
Rite of the Unnatural

Rite of the Unnatural {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a noncreature permanent.
Search your library for a creature card with mana value equal to 1 plus the sacrificed permanent's mana value, put it onto the battlefield, then shuffle.
  • Video Horror System
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Roads Untraveled

Roads Untraveled {G}

Sorcery
Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • Harvest Festival
Roaming Falconer
Archon of Plenty

Roaming Falconer {1}{G}

Creature - Human
Trample
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
She befriended the skies...
3/1
Card has other part: Archon of Plenty
  • Al Tabaq
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll
Rogue Groundskeeper

Rogue Groundskeeper {2}{G}

Creature - Human Scout
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Rogue Groundskeeper enters deployed, exile up to two target cards from a single graveyard.
3/3
  • The Empty Throne of Feanav
Roll

Roll {4}{G}{G}

Sorcery
Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Rock
Root Dancer

Root Dancer {G}

Creature - Human Shaman
Artifacts and lands enter tapped.
Pause for the briefest of moments to consider the whirl of limbs, the tangled twists and arcs, and the display has already won.
1/1
  • Memorium Arcanum
Root Duplication

Root Duplication {1}{G}{G}

Sorcery
For each nontoken enchantment you control, conjure a duplicate of it into your hand. Until the end of your next turn, you have no maximum hand size.
Exile Root Duplication.
Theft is in the eye of the beholder.
  • Beyond the Blackwall
Root Module

Root Module {2}{G}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{G}{G}{G}: Seed
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}{G}{G}: Soil
Destroy target noncreature permanent.
{G}{G}{G}: Stem
Root Module gains “You may play an additional land on each of your turns.” and “Lands you control are every basic land type in addition to their other types.”
Rootbound Awakener

Rootbound Awakener {3}{G}{G}

Creature - Human Aurashaper Druid
When Rootbound Awakener enters, create a green Aura enchantment token named Vivification attached to target creature or land. The token has enchant creature or land and “Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types.”
3/3
  • Worlds Away
Rooted Cavalier

Rooted Cavalier {4}{G}{G}

Creature - Elf Elemental Knight
Defender
As long as you control an enchantment, Rooted Cavalier has vigilance and can attack as though it didn't have defender.
5/4
  • Ophorio
Rootshambler

Rootshambler {1}{G}

Creature - Elemental
{T}, Sacrifice Rootshambler: Untap all basic lands you control.
“Diasune, the land will stand your exploitation no longer. As its vanguard, I now return your greatest insult back to it.”
—Rei, the supplanter
1/2
  • Villains: The Musical
Rootshaper

Rootshaper {G}

Creature - Treefolk
{1}{G}, {T}, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
“Bones and branches both break. But where men die, trees regrow.”
1/2
  • Dark Seas of Shiryen
Rose Defender

Rose Defender {2}{G}

Creature - Human Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
The Rose Guild's ancestry traces back to protectors of Rysela's great forests.
2/2
  • Spark of Revolution
Rot Rebirth

Rot Rebirth {3}{G}{G}

Sorcery
Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard.
“Even in death the essence of the fallen can be used for more productive things.”
—Kusore
  • Zero
Rotfeeder Slime

Rotfeeder Slime {3}{G}

Creature - Ooze
When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Rotfeeder territory is marked by skeletons of eerily pristine white.
2/4
  • Glacia: Hail to the Queen