15897 cards found
Commune with the Land

Commune with the Land {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may play an additional land this turn.
  • MSEM Masters: Legends
Kaone of the Golden Sonata

Kaone of the Golden Sonata {2}{U}

Legendary Creature - Bird Wizard
When Kaone enters, if it was cast, exile target instant or sorcery card from your graveyard. If its mana value is less than or equal to the number of spells you've cast this turn, you may cast a copy of that spell without paying its mana cost. If you don't cast a copy this way, put the exiled card into your hand.
2/1
  • Adventurers of Onora
Station Repair Technician

Station Repair Technician {3}{U}

Creature - Human Artificer
Flying
Augmented — Whenever Station Repair Technician enters or attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain flying until end of turn.
“I can't keep talking, there's science to do.”
3/2
  • Love Song
Do No Evil

Do No Evil {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller gets a poison counter.
Mishka froze, torn between a dozen courses of action, and she could no longer recognize which ones were their own.
  • Beyond Our Ken
Guardian of Lost Truths

Guardian of Lost Truths {2}{U}

Creature - Elemental
When Guardian of Lost Truths enters, if a library has twenty or fewer cards left in it, draw two cards. Otherwise, target player mills five cards.
Dreams walking in broad daylight.
1/4
  • Love Song
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
Flying
When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
2/2
Card has other part: Descend on the Helpless
Mukal Pillager

Mukal Pillager {R}

Creature - Construct Warrior
As an additional cost to cast this spell, pay {3} or discard a card.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/2
  • Arkadai
Dagger-Thrash Marauders

Dagger-Thrash Marauders {2}{R}

Creature - Lizard Warrior
Menace
When Dagger-Thrash Marauders enters, you may have it consume. If you do, put a +1/+1 counter on it and it gains haste until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Ensouler of Blades

Ensouler of Blades {2}{U}{U}

Creature - Dwarf Artificer
{1}: Target Equipment becomes a colorless 3/3 Construct artifact creature until end of turn. (Equipment that's a creature can't equip a creature.)
{2}{U}{U}, {T}: Return target artifact card from your graveyard to your hand.
3/2
  • Oirohpo
Learn Through Error

Learn Through Error {1}{B}

Enchantment
Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each opponent loses 1 life and you gain that much life.
But not necessarily your own.
  • Arcanum Academia
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
“A thief's heart, a friend's savior.”
2/1
Slashing Sneak

Slashing Sneak {1}{R}

Creature - Weasel
Vanguard — Whenever a creature you control attacks alone, target creature can't block this turn.
“Despite fighting a monster ten times its size, it never showed a shred of fear. Absolutely perfect for us.”
—Masaru, aspiring champion
2/2
  • Monsters of Chikyu
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Encampment Blimp

Encampment Blimp {5}

Artifact - Vehicle
Flying
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
6/5
  • Discoveries of Akieva
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
  • The Empty Throne of Feanav
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Memory Theft

Memory Theft {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
A mere three days into his journey, Redtooth completely forgot what he'd set out to do.
  • Adventurers of Onora
Echo Cleric

Echo Cleric {3}{W}

Creature - Reflection Cleric
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
2/3
  • Oirohpo
A Whisper's Touch

A Whisper's Touch {X}{X}{B}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
For each nonland permanent target player controls, that player sacrifices it unless they pay X life.
  • Harvest Festival
Bleeding Aces

Bleeding Aces {1}{R}

Sorcery
Discard your hand, then draw two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Gilded Duo

Gilded Duo {3}{R}

Creature - Human Wizard Warrior
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Gilded Duo gets +2/+0 until end of turn.
2/4
  • Arcanum Academia
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3
  • K15 Core Set
Precursor's Edge

Precursor's Edge {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has menace.
Equip {R}
“Grab something sharp, find some cover, and kill the lights. Things are getting ugly.”
—Colonel Violet Osada
  • Animus Vox
Aethermage's Chains

Aethermage's Chains {W/U}

Instant
Tap up to two target creatures.
Flashback {3}{W/U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Vidal is a thief, and a traitor to our great city. Hold him here to await his trial.”
—Kazimir, High Chancellor
  • The Unraveling