Rhapsody {4}{U}{U}(Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.) Whenever you draw a card, any number of target players mill two cards. Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
Primal {5}{R}{W}(During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.) Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
Other creatures have haste and attack each combat if able. Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
Whenever you draw a card, you may have target opponent exile the top card of their library face down. You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities. When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
{T}: Add one mana of any type that a land you control could produce. Augmented — At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it.
Trample, haste Thriving Hydra enters with four +1/+1 counters on it. When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it. Mirage {1}{U}{U}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Embellish {3}{B}(If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Tidehollow Lich can't block. You may cast Tidehollow Lich from your graveyard as long as you control an artifact creature.
Menace, haste Whenever Tiger of the Drums attacks, choose one — • Exile target opponent's graveyard. • You draw a card and lose 1 life. • Torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. Activate only as a sorcery.
“Mistake” is such a small-minded word. It's not an error, but a step on the path to success.
Tomb of the Roseblade enters tapped. {T}: Add {C}. {X}, {T}, Sacrifice Tomb of the Roseblade: Search your library for an Equipment card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Primal {5}{U}{R}(During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.) Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has. [+1]: Scry 1. Add {U} or {R}. [–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.