15897 cards found
Wasteland Ravagers

Wasteland Ravagers {3}{B}{R}

Creature - Dinosaur
Trample
When Wasteland Ravagers enters, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn.
4/4
  • Worlds Away
Emberhound

Emberhound {1}{R}

Creature - Elemental Dog
Colossal 2—{3}{R} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {3}{R} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Emberhound's colossal ability puts one or more counters on it, target creature can't block this turn.
2/1
  • Theros Triumphant
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Accomplished Master

Accomplished Master {1}{R}

Creature - Human Warrior
Double strike
“I took one step towards them. I felt the joy of becoming something. A failure dead at the hands of a master. A master that proved themselves greater than history. Both outcomes were joyous.”
1/1
  • End of Wollensie
Alchemical Awakening

Alchemical Awakening {G}

Instant
Untap target creature. It gets +1/+1 for each token you control until end of turn.
“Lettie Wormwood, you must realize; even without your research, many others would eventually make the same discoveries—and I won't let you impede them any longer.”
—Simul, Sylvan Alchemist
  • The Empty Throne of Feanav
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
1, 2, 3, 4, 5 — Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
6 — Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Twisted Elixir

Twisted Elixir {1}{B}

Instant
Target creature gets +3/+3 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
There is a balance between poison and potion, ignored while crafting this one.
  • Ophorio
Irisglow Dryad

Irisglow Dryad {2}{G}

Creature - Dryad
{T}: Add {G}.
{T}: Add one mana of any color. Activate only if you control another Dryad.
Created by the Endrisons to ward the Neo-Duskwood, Khalizor dryads are the most gentle beings the plane has ever known.
0/4
  • Aftermath
Crown of Spores

Crown of Spores {2}{G}

Enchantment - Aura
Enchant creature
When Crown of Spores enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature gets +2/+2.
  • Eralou
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
  • Alkabah: The Rise of Soli
Vicious Stinger

Vicious Stinger {B}

Creature - Scorpion
Menace
When Vicious Stinger dies, each opponent loses 2 life. You gain life equal to the life lost this way.
Scorpions will sting anything, regardless of the risks it poses to them.
1/1
  • Riddles of Revio
Salvation

Salvation {1}{W}

Instant - Adventure
Target creature you control gains protection from the color of your choice until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Hymncaller
  • Adventurers of Onora
Radiant Rebuker

Radiant Rebuker {3}{W}{W}

Creature - Human Cleric
When Radiant Rebuker enters, exile target nonland permanent an opponent controls until Radiant Rebuker leaves the battlefield.
“It'll take more than an ambush to snuff out our light.”
3/3
  • Seasons of War
Trapper's Hideout

Trapper's Hideout {1}{B}{B}

Enchantment
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
  • Adventurers of Onora
Data Recovery

Data Recovery {X}{U}{U}

Instant
This spell costs {3} less to cast if it targets a card in your graveyard that was put there from anywhere this turn.
Exile target instant or sorcery card in your graveyard with mana value X or less. You may cast a copy of that card without paying its mana cost.
  • Beyond the Blackwall
Taran Joy, Cruel Huntress

Taran Joy, Cruel Huntress {2}{B}{B}

Legendary Planeswalker - Joy
[+2]: Up to one target creature gets -1/-1 until your next turn. Tap it. You may remove all counters from it.
[–2]: Destroy target creature with no counters on it.
[–10]: Each opponent's life total becomes equal to the number of creatures they control.
Loyalty:
4
  • Arkadai
Gloomtide Gulf

Gloomtide Gulf

Land
Gloomtide Gulf enters tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
  • End of Wollensie
Warmonger Contraption

Warmonger Contraption {3}

Artifact Creature - Construct
As Warmonger Contraption enters, choose a creature type.
Warmonger Contraption is the chosen type in addition to its other types.
Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
*/*
  • Aftermath
Middenheap Uprising

Middenheap Uprising {2}{B}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
You gain X life and draw X cards, where X is the number of creatures that died this turn.
As death crept across Meredir, the ratkin rose.
  • The Petals Wilt
Vile Edict

Vile Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Mortals are materials like any other.
  • Feanav: The Apothecary's Progress
Sphinx's Authority

Sphinx's Authority {1}{W}{W}

Enchantment
Each opponent can't draw more than one card each turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
When you cycle Sphinx's Authority, you gain 1 life.
“Trespass no further upon these sands.”
  • Riddles of Revio
Speedreading

Speedreading {2}{R}

Sorcery
Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way.
Exile Speedreading.
Siege of the Heavens

Siege of the Heavens {2}{U/B}{R}

Sorcery
Gain control of target nonland permanent an opponent controls. Its owner reveals cards from the top of their library until they reveal a card that shares a type with that permanent, then puts it onto the battlefield and shuffles.
“If defying the gods means becoming one myself, then the Heavens will echo my name.”
—Shi Hou, the Sun King
  • Panxiou