15897 cards found
Fen Guide

Fen Guide {1}{G}

Creature - Human Druid Warrior
{T}: Add {G}.
“Keep to the grass, if you can. If you sink to your knees, pray to the Unmaker, for you'll likely keep sinking.”
2/1
  • A Tourney at Whiterun
Plagued Doctor
Beast of Pestilence

Plagued Doctor {1}{B}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
Attain {3}{B} ({3}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
After so much time working in vain, he resented the ill for their contagion.
1/3
Card has other part: Beast of Pestilence
  • The Empty Throne of Feanav
Abandoned by the Gods

Abandoned by the Gods {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn. If a creature would die this turn, exile it instead.
No amount of prayer will move a god who doesn't listen.
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2
  • Zero
Angelbane Spider

Angelbane Spider {5}{G}

Creature - Spider
Reach
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Angelbane Spider enters, destroy target creature with flying.
2/4
  • Mious
Grandstanding Huma

Grandstanding Huma {2}{R}{R}

Creature - Phoenix
Flying
Grandstanding Huma can block only creatures with flying.
{2}{R}{R}, Exile three instant and/or sorcery cards from your graveyard: Return Grandstanding Huma from your graveyard to the battlefield tapped and attacking. Activate this ability only during your declare attackers step.
4/3
  • Alkabah
Outsider Alchemist

Outsider Alchemist {1}{U}

Creature - Human Wizard
Prowess
Whenever Outsider Alchemist deals combat damage to a player, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
1/2
  • The Empty Throne of Feanav
This Too Shall Pass

This Too Shall Pass {3}{R}{W}

Instant
Primal {5}{R}{W} (During your turn, you may cast this spell for {5}{R}{W} instead of playing a land.)
Until end of turn, permanents you control gain indestructible and permanents you don't control lose indestructible. Then if if this spell was cast for its primal cost, destroy all nonland permanents.
  • Novea
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Catacomb Dredger

Catacomb Dredger {3}{B}

Creature - Zombie Ooze
When Catacomb Dredger dies, return another target creature card from your graveyard to your hand.
The stench of rotted flesh and refuse make for a potent combination.
3/2
  • Seasons of War
Elusive Fatecrafter

Elusive Fatecrafter {1}{U}

Creature - Reflection
If a permanent would deal damage to Elusive Fatecrafter, instead prevent that damage and exchange control of Elusive Fatecrafter and that permanent.
Not content with an art form, the best fateweavers find new ways to bend reality.
1/1
  • Ophorio
Ruststep Centipede

Ruststep Centipede {2}{G}

Creature - Centipede
Deathtouch
Whenever Ruststep Centipede deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
  • Villains: The Musical
Smoldering Blade

Smoldering Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, it gets +3/+3 until end of turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
When Merkurio burns with rage, so do his weapons.
  • Tides of War
Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Novea
Grotesque Presence

Grotesque Presence {5}{B}

Creature - Elemental Horror
Flash
This spell costs {1} less to cast for each creature that left the battlefield this turn.
Like a vision softly creeping, it finds you when you're sleeping.
5/6
  • Love Song
Barreling Chariot

Barreling Chariot {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it and has trample.
Equip {4}
“The sooner we reach the battle, the sooner we can slay our enemies — and the sooner we can come home to drink.”
— Aito Ashimura
  • Surging Tide
Bloodbriar Blessing

Bloodbriar Blessing {3}{B}

Enchantment - Aura
Enchant creature
When Bloodbriar Blessing enters, draw a card.
Enchanted creature gets +2/+2 and has menace.
“The forest itself fights against these humans!”
—Fencas, Bloodbriar archdruid
  • Quest for the Roseblade
Whimwing

Whimwing {1}{W}

Creature - Bird Cleric
Flying, lifelink
Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Birds out of feather fail to weather.
1/3
  • Panxiou
Rigid Conformist

Rigid Conformist {5}{W}{W}

Creature - Human Soldier
When Rigid Conformist enters, for each {W} spent to cast it, create a 1/1 white Human creature token.
Each creature you control gets +2/+2 if you control another creature with the same name as that creature.
3/3
  • End of Wollensie
Insidious Communion

Insidious Communion {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Nephilim Wisdomancer

Nephilim Wisdomancer {1}{U}

Creature - Nephilim Wizard
When Nephilim Wisdomancer enters, mill three cards. Then you may pay {W}{B}. If you do, return a nonland card from your graveyard to your hand.
“Look into the future and all will become clear. Chaos always settles and the past is forgotten in time.”
1/4
  • Alkabah: The Rise of Soli
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen