Each player sacrifices a creature. Coalesce {5}{B}(You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Each tooth is like a petal of a flower, spiraling into more fractal teeth.
Foretell {4}{R}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Each player sacrifices four lands. A Kingdom Burns deals 4 damage to each creature and each planeswalker.
Improve {1}{B/R}({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
Flying Whenever Omid enters or one or more Armies you control attack, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Enchant creature When Sprawled Arming enters, put a +1/+1 counter on enchanted creature. Enchanted creature has first strike. {5}: Return Sprawled Arming to its owner's hand.
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Fiery Temper deals 3 damage to any target. Madness {R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Exile a creature card from your graveyard: Put two loyalty counters on Corpus. Activate only as a sorcery and only once each turn. [–2]: You may sacrifice a creature. If you do, create a 4/4 red Horror creature token with menace. Otherwise, create a 2/2 black Zombie creature token. [–4]: Search your library for two non-Corpus cards and reveal them. Put one into your hand and the other into your graveyard, then shuffle.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Aith Aera Sentinel enters, create a 1/1 green Elf creature token.
When Mukal Reaper enters, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
You may cast this spell as though it had flash if you pay an additional {2} to cast it. You may have Resourceful Impersonator enter as a copy of any creature on the battlefield.
Immolated Grave enters tapped. {T}: Add {R}. {2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
{T}, Discard a card: Draw a card from each of your libraries. {1}{U}{R}, {T}, Discard your hand: Return each Study card from your graveyard to your hand.
You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard. Vibrant Sandbar enters tapped. {T}: Add {R} or {G}. Cycling {1}{R}{G}({1}{R}{G}, Discard this card: Draw a card.)
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.