14928 cards found
Seize Dominance

Seize Dominance {2}{U}{B}{R}

Sorcery
For any number of permanent types, you may exchange control of two target permanents that share that type.
The Elders are in a constant war, in a cosmic battle of dominance, mimicking the actions of their believers. As one rises, another falls, shaping the future of Alkabah.
  • Alkabah
Selfish Conversion

Selfish Conversion {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
A little white lie is all it takes for the start of Fahrib's corruption to take hold.
  • Alkabah
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Serene Thoughts

Serene Thoughts {2}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“The past exists to comfort us in times of stress. Relax and remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Setar Ritualist

Setar Ritualist {3}{B}{B}

Creature - Human Shaman
Menace
When Setar Ritualist enters or whenever you cast a spell, if {U}{R} was spent to cast it, Setar Ritualist deals 3 damage to target permanent, then tap that permanent. Put a +1/+1 counter on Setar Ritualist.
3/2
  • Beyond Our Ken
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Settlement Guardian

Settlement Guardian {1}

Artifact Creature - Construct
{2}: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability.
Though the settlements are permanent, their inhabitants are nomadic. Clans move from one to the other according to the patterns of the stars. But in their absence, they are not left undefended.
1/1
  • Beyond Our Ken
Settlement Scout

Settlement Scout {1}{R}

Creature - Human Rogue
Settlement Scout can't be blocked if you control an attacking creature with greater power than it.
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
“It's safe, but... for some reason, the Twin-Stars haven't left yet.”
2/1
  • Beyond Our Ken
Shady Deal

Shady Deal {2}{B}

Sorcery
Draw two cards. You lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Deal?”
  • Alkabah
Shahmaran's Captivation

Shahmaran's Captivation {4}{U}{U}{R}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When Shahmaran's Captivation enters, untap enchanted creature. It gains haste until end of turn.
  • Alkabah
Shala's Immolation

Shala's Immolation {4}{R}

Sorcery
Shala's Immolation deals 5 damage to target creature and 2 damage to that creature's controller.
Finally free from Urshad's trappings of gods and prophecies, Shala was finally free to find her own wants and goals.
  • Alkabah
Shala's Phantasm

Shala's Phantasm {3}{B}{R}

Creature - Spirit
Haste
Whenever Shala's Phantasm attacks, you may sacrifice a creature. If you do, Shala's Phantasm deals 3 damage to any target.
Mariyle taught Shala a very important, if tacky lesson: Believe in yourself and good will come to you.
3/5
  • Alkabah
Shapen's Cruelty

Shapen's Cruelty {4}{R}

Sorcery
Shapen's Cruelty deals 3 damage to any target.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Shapen's Taunts

Shapen's Taunts {G}{G}

Enchantment - Aura
Enchant creature
All creatures with power less than enchanted creature's toughness able to block enchanted creature do so.
As the boundaries between the physical and the intangible gave way, some of humanities crueler natures began to leave their mark on reality.
  • Beyond Our Ken
Shapen, Spiteful Creation

Shapen, Spiteful Creation {3}{G}{G}

Legendary Creature - Spirit Horror
Trample
Shapen, Spiteful Creation must be blocked each combat if able.
The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage.
5/5
  • Beyond Our Ken
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah
Shared Honor

Shared Honor {2}{W}{W}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 counters on each creature you control instead.
“I am but one of many, and my glory shall wreathe manifold the heads of my comrades.”
—Laleh, Maharan Commander
  • Alkabah
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shield of the Unwavering

Shield of the Unwavering {3}

Artifact - Equipment
When Shield of the Unwavering enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
  • Beyond Our Ken
Shift the Sands
Hourglass of Decay

Shift the Sands {B}

Sorcery
Target player discards a card.
Monument {1}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Memories drip away...
Card has other part: Hourglass of Decay
  • Alkabah
Shifting Brute

Shifting Brute {1}{R}{G}{W}

Creature - Beast
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Trample
{1}, Discard Shifting Brute: Add one mana of any color. Scry 1.
4/5
  • Beyond Our Ken
Shifting City

Shifting City

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah
Shomi's Journey
Shrine to the Sailor

Shomi's Journey {U}

Instant
Target creature gains hexproof until end of turn.
Monument {2}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Shrine to the Sailor
  • Alkabah
Shomi's Savior

Shomi's Savior {1}{W}{W}{U}

Creature - Bird
Flying
When Shomi's Savior enters, scry 3, then you gain 3 life.
Whenever you scry, put a +1/+1 counter on Shomi's Savior.
2/2
  • Alkabah
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah