15897 cards found
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Transgressive Ritual

Transgressive Ritual {2}{B}

Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
You draw two cards and you lose 2 life. If this spell was kicked, you draw four cards and you lose 4 life instead.
  • End of Wollensie
Trapper's Hideout

Trapper's Hideout {1}{B}{B}

Enchantment
{3}{B}, Discard a card: Each opponent loses 2 life and you gain 2 life.
At the beginning of your upkeep, if there are five or more creature types among cards in your graveyard, you lose 1 life and draw a card.
  • Adventurers of Onora
Trauma Surgeon

Trauma Surgeon {1}{B}{B}

Creature - Cleric
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
3/1
  • Spark of Revolution
Travel Companions

Travel Companions {1}{G/W}

Sorcery
Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
  • A Tourney at Whiterun
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Travel by Starlight

Travel by Starlight {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
“For 30 days we traveled, with barely any water between us.”
  • Riddles of Revio
Traveling Thespians

Traveling Thespians {W}{B}

Creature - Human Citizen
Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Visiting yearly at the behest of the Lady and Lord, they perform the Tale of Spring nightly until the final moon of the festival.
0/1
  • Harvest Festival
Traveling Ticketmaster

Traveling Ticketmaster {2}{G}{W}

Creature - Construct Scout
Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control.
“Director Abey premieres A Delightful Afternoon tomorrow! An hour away, but a heartfelt tale you'll remember for life!”
4/4
  • The Stage Presents: The Neverending Act
Traverse Boundless Space

Traverse Boundless Space {2}{U}

Sorcery
Exile any number of nonland permanents you control. Return them to the battlefield at the beginning of the next end step.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Nothing left but stars sinking into dreams.
  • Animus Vox
Traverse the Endless Well

Traverse the Endless Well {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Trawl the Annals

Trawl the Annals {3}{U}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Scry 2, then draw two cards. If you're in a renaissance, instead scry 2, then draw three cards.
  • Nangjiao In Bloom
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Ways

Treacherous Ways {B}{R}

Sorcery - Inscription
Target player sacrifices a creature.
Inscribe {3}{B}{R} ({3}{B}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Dark Seas of Shiryen
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Treeline Archer
Towering Alpha

Treeline Archer {3}{G}

Creature - Human Archer Werewolf
Vigilance, reach
When Treeline Archer enters, mill four cards.
{5}{G}: Transform Treeline Archer. Activate only if it's attacking.
3/4
Card has other part: Towering Alpha
  • Innistrad In Memoriam
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Tremor Titan

Tremor Titan {5}{R}{R}

Creature - Elemental Giant
Whenever Tremor Titan enters or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way.
“The natural order of the cosmos is under threat. The fate of Theros will need to be restrung.”
—Klothys, god of destiny
7/7
  • Theros Triumphant
Trespasser of the Gallows

Trespasser of the Gallows {2}{U}{U}

Creature - Spirit Horror
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand.
Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
3/4
  • The Unraveling
Trial by Combat

Trial by Combat {W}

Enchantment
Whenever a creature you control deals combat damage to a player, if it has no +1/+1 counters on it, put a +1/+1 counter on it. You gain 1 life.
There is no substitute for tempering on the battlefield against a true enemy.
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
  • Kahembo: Olde Dawn