15897 cards found
Moth-Heart Husk

Moth-Heart Husk {2}{B}

Creature - Human
When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/1
  • Beyond Our Ken
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To err is human. To smite is divine.
  • Alkabah: The Rise of Soli
Harmonic Charm

Harmonic Charm {1}{W}

Instant
Choose one —
• Target creature gets +1/+0 and gains indestructible until end of turn.
• Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Scry 1, then draw a card.
  • Riddles of Revio
Korephyr, Riddle Sage

Korephyr, Riddle Sage {3}{U}{U}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, exile the top card of your library.
At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order.
{3}{U/B}: Scry 2.
4/4
  • Seasons of War
Finwing Drake

Finwing Drake {3}{U}{U}

Creature - Drake
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Its claws are webbed and its wings are finned, allowing it to swim for extended periods after diving to catch fish.
3/4
  • Surging Tide
Forgotten Experiment

Forgotten Experiment {U}

Creature - Zombie
Forgotten Experiment can't be blocked.
The first of her kin that Saffrisa raised with the Bloodguard's Hand rose as things between worlds, too weak to be accepted by her tribe and too immaterial to control.
1/1
  • Glacia: Hail to the Queen
Insatiable Thirst

Insatiable Thirst {4}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+3 and has lifelink.
The night feeds on humanity, and it's always willing for more.
  • K15 Core Set
Goblin Rocktosser

Goblin Rocktosser {R}

Creature - Goblin
When Goblin Rocktosser enters, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser.
1/1
  • Spark of Revolution
Shattered Reflection

Shattered Reflection {R}

Sorcery
Discard a card, then draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Is this who I really am?”
—Arn, Troubled Actor
  • The Stage Presents: The Neverending Act
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
United Focus

United Focus {R}{G}{W}

Enchantment - Aura
Enchant creature
As long as it's your turn, enchanted creature has indestructible.
Whenever enchanted creature attacks, it deals damage equal to its toughness to any target.
  • Beyond Our Ken
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Deathwind Detonator

Deathwind Detonator {5}

Artifact
{4}, {T}, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.”
  • Spark of Revolution
Magistrate of Eras

Magistrate of Eras {5}{U}{U}

Creature - Sphinx
Flying
At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras.
Remove five sage counters from Magistrate of Eras: Take an extra turn after this one.
4/7
  • Tides of War
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
1/1
  • Zero
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Take the Day Off

Take the Day Off {U}

Sorcery
Draw three cards.
Skip your next turn. If it's your turn, end the turn.
Growing up in Frondpond, Croaks was always told “Do something you love, never work a day in your life.”
  • Adventurers of Onora
Ye Feng, Lotus Apothecary

Ye Feng, Lotus Apothecary {B/G}

Legendary Creature - Rat Druid
{T}, Sacrifice another creature: Return target creature card with mana value equal to 1 plus the sacrificed creature's mana value from your graveyard to the battlefield. Activate only as a sorcery.
1/2
  • Panxiou
Gliding Serpent

Gliding Serpent {3}{U}

Creature - Drake
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The scales of the sky serpents far surpass the beauty of those of the seadragons, and they prove much more difficult to catch.
2/3
  • Goliaths of Nangjiao
Forced Loyalty

Forced Loyalty {6}{U}{B}

Sorcery
Exile target creature, then exile target creature card from a graveyard. An opponent chooses one of them. Put the chosen card onto the battlefield under your control.
“Don't try to fight it. You belong to me now.”
—The Evil One
  • Khaliz-Dorahn
Jun

Jun {G}{U}

Legendary Creature - Human Monk
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
1/3
  • Tales of Old Jidai
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act