14928 cards found
Repository of Thoughts
Gathering of Minds

Repository of Thoughts

Artifact - Monument
(Color indicator: Repository of Thoughts is blue and green)
Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts.
At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature.
Card has other part: Gathering of Minds
  • Alkabah
Return to the Beginning

Return to the Beginning {2}{W}{U}{B}

Sorcery
Destroy all creatures, then return all nonland permanents to their owner's hands.
In the early days, the Elders chose to do battle directly, instead of letting the mortals wage war on their behalf.
  • Alkabah
Rewards of Ruthlessness

Rewards of Ruthlessness {B}{R}

Enchantment
{2}, Sacrifice a creature or Rewards of Ruthlessness: Creatures you control get +1/+0 until end of turn.
“To Hadak, we can look to see how power created a pleasing world of pure chaos. Nothing was set in stone and everything was up to the strong.”
—Majid, disciple of Andazir
  • Alkabah
Righteous Combat

Righteous Combat {R}{G}{W}

Instant
Target creature you control gets +2/+2 and gains lifelink until end of turn. It fights up to one target creature you don't control.
The Battle for Avaz was decisive and total destruction of Reha's forces by the combined might of Ameret and Siaveed.
  • Alkabah
Rite of Ends
Mausoleum of Ends

Rite of Ends {1}{B}

Instant
Target player sacrifices a creature.
Monument {4}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Mausoleum of Ends
  • Alkabah
Roaming City
Settled Satrapy

Roaming City {4}{R}{G}

Artifact Creature - Construct
You may play this card transformed.
Trample
As the wars between Sahra and Cyrukan raged on, Reha scoured the lands for whatever sustenance could feed her people.
6/6
Card has other part: Settled Satrapy
  • Alkabah
Romantic Rescue

Romantic Rescue {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Alkabah
Roya Ritualist

Roya Ritualist {3}{W}{W}

Creature - Human Shaman
Vigilance
When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.
3/2
  • Beyond Our Ken
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Sacrifice to Setar
Mishka, the Aberrant Eye

Sacrifice to Setar {U}{B}{R}

Creature - Human Shaman
When Sacrifice to Setar dies, surveil X, where X is the amount of damage dealt to them this turn. Draw a card. Then if X is 3 or greater, you may return Sacrifice to Setar to the battlefield transformed.
3/1
Card has other part: Mishka, the Aberrant Eye
  • Beyond Our Ken
Saeedi Kahroba, Daughter

Saeedi Kahroba, Daughter {2}{G}{W}

Legendary Creature - Human Knight Noble
Vigilance
Whenever Saeedi Kahroba, Daughter attacks, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“I claim my rightful title as the Satrap of Soli! I alone can trace my lineage to Kahroba's first!”
4/3
  • Alkabah
Sahra Poet-Priest

Sahra Poet-Priest {1}{R}{G}

Creature - Human Bard Cleric
When Sahra Poet-Priest enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{R}: Sahra Poet-Priest gets +1/+0 until end of turn.
1/3
  • Alkabah
Sahra Wrecker

Sahra Wrecker {3}{R}

Creature - Demon Soldier
Menace
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Still becoming accustomed to leading Avaz, Reha maintains the wrecker's abilities of destroying all in their path.
4/1
  • Alkabah
Sahra's Command

Sahra's Command {U}{B}{R}{G}

Sorcery
Choose two —
• Return up to two target nonland permanents to their owner's hands.
• Any number of target players each sacrifice a creature.
• Any number of target players each sacrifice a planeswalker.
• Any number of target players each sacrifice an artifact or enchantment.
  • Alkabah
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Sahra, the Consuming
Cyrukan, the Vast

Sahra, the Consuming {3}{R}{G}

Legendary Creature - Elder Demon
Trample, haste
When Sahra, the Consuming enters or attacks, sacrifice a permanent.
At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
6/6
Card has other part: Cyrukan, the Vast
  • Alkabah
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Satrapy Overseer

Satrapy Overseer {2}{B}{B}

Creature - Demon Wizard
Flying
Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
4/4
  • Alkabah
Satrapy Protector

Satrapy Protector {2}{R}{R}

Creature - Manticore
Flying
Tap five untapped Satrapies you control: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
3/3
  • Alkabah
Scouting Party

Scouting Party {1}{W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Seer's Astrolabe
Peek into the Future

Seer's Astrolabe

Artifact - Monument
(Color indicator: Seer's Astrolabe is blue)
Whenever you scry, draw a card.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Card has other part: Peek into the Future
  • Alkabah