15282 cards found
Punan Mammoth

Punan Mammoth {4}{G}{G}

Creature - Elephant
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.”
— Dwaga the Coward
7/6
  • Kaleidoscope
Pyresong Ranger

Pyresong Ranger {2}{G}

Creature - Elf Scout Ranger
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
As long as Pyresong Ranger has a +1/+1 counter on it, it has vigilance and “{T}: Add {G}{G}.”
2/3
  • Descent from the Highlands
Qasali Quiverguard

Qasali Quiverguard {1}{G}

Creature - Cat Warrior
Reach
Stampede — Whenever Qasali Quiverguard and a creature with greater power attack, untap all attacking creatures.
Before the dragons came, only the summer canopy could blot out the Nayan sun. Mwezi nocked an arrow, and the pride followed suit.
2/2
  • Alara
Qilan Archer

Qilan Archer {2}{G}

Creature - Centaur Archer
Reach
If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
2/3
  • High Noon
Qilan Explorer

Qilan Explorer {4}{G}

Creature - Centaur Scout
While the elves isolated themselves from the incoming refugees, the centaurs extended a hoof.
4/5
  • High Noon
Qilan Seer

Qilan Seer {1}{G}

Creature - Centaur Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
0/4
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4
Queen of Unclaimed Lands

Queen of Unclaimed Lands {5}{G}{G}

Creature - Treefolk
Whenever you tap a land for mana, add an additional one mana of any color.
{8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
8/8
  • Discoveries of Akieva
Queenscoming Feast

Queenscoming Feast {2}{G}

Enchantment - Aura
Enchant creature
When Queenscoming Feast enters, draw a card.
Whenever enchanted creature attacks, create a 1/1 white Peasant creature token.
  • Quest for the Roseblade
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
  • Alkabah: The Rise of Soli
Rahman, Gardener of Greatness

Rahman, Gardener of Greatness {3}{G}{G}

Legendary Creature - Nephilim Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield tapped face down under its owner's control. It's a Forest land.
{4}{G}, Return a land you control to its owner's hand: Create a 3/3 green Wurm creature token. Activate only as a sorcery.
4/4
  • MSEM Masters: Legends
Raid the Infested Woods

Raid the Infested Woods {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Untap target creature or land you control.
3 — Create two 2/2 green Wolf creature tokens.
  • Arkadai
Raikai Raider

Raikai Raider {2}{G}

Creature - Human Warrior Pirate
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The Raikai cared little for taking sides; a laden ship was a target, no matter its flag.
3/3
  • Tales of Old Jidai
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Rains Bring New Life

Rains Bring New Life {1}{G}

Enchantment - Saga
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — You may put a land card from your hand onto the battlefield.
III — Lands you control gain “{T}: Add one mana of any color” until end of turn.
  • Kahembo: Olde Dawn
Raise a Ruckus

Raise a Ruckus {G}

Sorcery
Target creature you control gets +2/+2 until end of turn and must be blocked this turn if able.
“Nice try, Telam, but that noise was not ‘just the wind.' Go have a look.”
  • Al Tabaq
Raise the Dreadreef

Raise the Dreadreef {3}{G}

Sorcery
Pressure {1}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle.
Bound by a hideous Danithra ritual, it assimilates the corpses of fallen monstrosities throughout its ascent.
  • Elmare: Into the Abyss
Raiun Bay Admiral

Raiun Bay Admiral {G}{G}

Creature - Human Samurai
Trample
Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
The rebels of Raiun Bay fashion themselves as warlords, hacking aircraft just as ancient generals commandeered enemy ships.
3/2
Raiun Bay Merchant

Raiun Bay Merchant {1}{G}

Creature - Human Advisor
All creatures able to block Raiun Bay Merchant do so.
2/1
  • Imperial Legacies
Rakkiri Archer

Rakkiri Archer {2}{G}

Creature - Fox Archer
Rakkiri Archer gets +0/+1 and has reach as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“I'll just nick its wing a little. That'll stop it from rampaging about like that.”
2/3
  • Glacia: Hail to the Queen
Rally the Armies

Rally the Armies {X}{G}{G}

Instant
Amass Soldiers X. You gain life equal to the greatest power among creatures you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Legend says that if an angel shot an arrow down onto a Martoob phalanx, it would strike eight shields before it even hit the ground.
  • Alkabah: The Rise of Soli